ChooseRandomMofifiers -> ChooseRandomModifiers
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@@ -618,7 +618,7 @@ static HighScore MakeRandomHighScore( float fPercentDP )
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hs.SetPercentDP( fPercentDP );
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hs.SetPercentDP( fPercentDP );
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hs.SetSurviveSeconds( randomf(30.0f, 100.0f) );
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hs.SetSurviveSeconds( randomf(30.0f, 100.0f) );
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PlayerOptions po;
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PlayerOptions po;
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po.ChooseRandomMofifiers();
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po.ChooseRandomModifiers();
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hs.SetModifiers( po.GetString() );
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hs.SetModifiers( po.GetString() );
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hs.SetDateTime( DateTime::GetNowDateTime() );
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hs.SetDateTime( DateTime::GetNowDateTime() );
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hs.SetPlayerGuid( Profile::MakeGuid() );
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hs.SetPlayerGuid( Profile::MakeGuid() );
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@@ -335,7 +335,7 @@ void PlayerOptions::FromString( CString sOptions, bool bWarnOnInvalid )
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else if( sBit == "addscore" ) m_ScoreDisplay = SCORING_ADD;
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else if( sBit == "addscore" ) m_ScoreDisplay = SCORING_ADD;
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else if( sBit == "subtractscore" ) m_ScoreDisplay = SCORING_SUBTRACT;
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else if( sBit == "subtractscore" ) m_ScoreDisplay = SCORING_SUBTRACT;
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else if( sBit == "averagescore" ) m_ScoreDisplay = SCORING_AVERAGE;
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else if( sBit == "averagescore" ) m_ScoreDisplay = SCORING_AVERAGE;
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else if( sBit == "random" ) ChooseRandomMofifiers();
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else if( sBit == "random" ) ChooseRandomModifiers();
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else
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else
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{
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{
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if( bWarnOnInvalid )
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if( bWarnOnInvalid )
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@@ -430,7 +430,7 @@ void PlayerOptions::NextPerspective()
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}
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}
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}
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}
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void PlayerOptions::ChooseRandomMofifiers()
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void PlayerOptions::ChooseRandomModifiers()
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{
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{
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if( RandomFloat(0,1)>0.8f )
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if( RandomFloat(0,1)>0.8f )
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m_fScrollSpeed = 1.5f;
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m_fScrollSpeed = 1.5f;
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@@ -21,7 +21,7 @@ struct PlayerOptions
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void GetMods( vector<CString> &AddTo ) const;
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void GetMods( vector<CString> &AddTo ) const;
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void GetThemedMods( vector<CString> &AddTo ) const;
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void GetThemedMods( vector<CString> &AddTo ) const;
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void FromString( CString sOptions, bool bWarnOnInvalid = false );
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void FromString( CString sOptions, bool bWarnOnInvalid = false );
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void ChooseRandomMofifiers();
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void ChooseRandomModifiers();
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bool ContainsTransformOrTurn() const;
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bool ContainsTransformOrTurn() const;
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bool operator==( const PlayerOptions &other ) const;
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bool operator==( const PlayerOptions &other ) const;
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@@ -148,8 +148,8 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed = 2;
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed = 2;
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GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions.m_fScrollSpeed = 2;
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GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions.m_fScrollSpeed = 2;
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GAMESTATE->m_iCurrentStageIndex = 0;
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GAMESTATE->m_iCurrentStageIndex = 0;
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.ChooseRandomMofifiers();
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.ChooseRandomModifiers();
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GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions.ChooseRandomMofifiers();
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GAMESTATE->m_pPlayerState[PLAYER_2]->m_PlayerOptions.ChooseRandomModifiers();
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for( float f = 0; f < 100.0f; f += 1.0f )
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for( float f = 0; f < 100.0f; f += 1.0f )
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{
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{
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@@ -120,7 +120,7 @@ ScreenEvaluation::ScreenEvaluation( CString sClassName ) : ScreenWithMenuElement
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STATSMAN->m_CurStageStats.m_player[p].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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STATSMAN->m_CurStageStats.m_player[p].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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STATSMAN->m_CurStageStats.m_player[p].vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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STATSMAN->m_CurStageStats.m_player[p].vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_fScrollSpeed = 2;
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.m_fScrollSpeed = 2;
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.ChooseRandomMofifiers();
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.ChooseRandomModifiers();
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}
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}
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for( float f = 0; f < 100.0f; f += 1.0f )
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for( float f = 0; f < 100.0f; f += 1.0f )
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@@ -121,7 +121,7 @@ ScreenEvaluationMultiplayer::ScreenEvaluationMultiplayer( CString sClassName ) :
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STATSMAN->m_CurStageStats.m_player[PLAYER_1].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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STATSMAN->m_CurStageStats.m_player[PLAYER_1].vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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STATSMAN->m_CurStageStats.m_player[PLAYER_1].vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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STATSMAN->m_CurStageStats.m_player[PLAYER_1].vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed = 2;
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.m_fScrollSpeed = 2;
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.ChooseRandomMofifiers();
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.ChooseRandomModifiers();
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FOREACH_MultiPlayer( p )
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FOREACH_MultiPlayer( p )
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{
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{
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@@ -215,7 +215,7 @@ void ScreenJukebox::Init()
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{
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{
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.Init();
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.Init();
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.FromString( PREFSMAN->m_sDefaultModifiers );
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.ChooseRandomMofifiers();
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GAMESTATE->m_pPlayerState[p]->m_PlayerOptions.ChooseRandomModifiers();
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}
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}
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}
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}
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