don't need to keep m_bGeneric around
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@@ -158,8 +158,8 @@ Actor *Background::CreateSongBGA( CString sBGName ) const
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GetDirListing( m_pSong->GetSongDir()+sBGName, asFiles, true, true );
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if( !asFiles.empty() )
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{
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pTempBGA = new BGAnimation( false );
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pTempBGA->LoadFromAniDir( asFiles[0] );
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pTempBGA = new BGAnimation;
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pTempBGA->LoadFromAniDir( asFiles[0], false );
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return pTempBGA;
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}
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// Look for BG movies or static graphics in the song dir
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