don't need to keep m_bGeneric around
This commit is contained in:
@@ -12,17 +12,16 @@ struct XNode;
|
||||
class BGAnimation : public ActorScroller
|
||||
{
|
||||
public:
|
||||
BGAnimation( bool Generic=true );
|
||||
BGAnimation();
|
||||
virtual ~BGAnimation();
|
||||
|
||||
void Unload();
|
||||
|
||||
void LoadFromAniDir( const CString &sAniDir );
|
||||
void LoadFromAniDir( const CString &sAniDir, bool bGeneric=true );
|
||||
void LoadFromNode( const CString &sDir, const XNode& node );
|
||||
|
||||
protected:
|
||||
void AddLayersFromAniDir( const CString &_sAniDir, vector<Actor*> &layersAddTo );
|
||||
bool m_bGeneric;
|
||||
static void AddLayersFromAniDir( const CString &_sAniDir, vector<Actor*> &layersAddTo, bool bGeneric );
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user