don't need to keep m_bGeneric around

This commit is contained in:
Glenn Maynard
2005-01-16 19:19:24 +00:00
parent c1e3239a5f
commit 77faa0d089
3 changed files with 12 additions and 15 deletions
+3 -4
View File
@@ -12,17 +12,16 @@ struct XNode;
class BGAnimation : public ActorScroller
{
public:
BGAnimation( bool Generic=true );
BGAnimation();
virtual ~BGAnimation();
void Unload();
void LoadFromAniDir( const CString &sAniDir );
void LoadFromAniDir( const CString &sAniDir, bool bGeneric=true );
void LoadFromNode( const CString &sDir, const XNode& node );
protected:
void AddLayersFromAniDir( const CString &_sAniDir, vector<Actor*> &layersAddTo );
bool m_bGeneric;
static void AddLayersFromAniDir( const CString &_sAniDir, vector<Actor*> &layersAddTo, bool bGeneric );
};
#endif