remove unused variables
This commit is contained in:
@@ -117,8 +117,8 @@ void NoteDisplay::GetTapEdgeColors( const float fNoteBeat, D3DXCOLOR &colorLeadi
|
||||
|
||||
|
||||
|
||||
float fPercentThroughColorsLeading; // fill these in below
|
||||
float fPercentThroughColorsTrailing;
|
||||
float fPercentThroughColorsLeading=0.f; // fill these in below
|
||||
float fPercentThroughColorsTrailing=0.f;
|
||||
switch( ct )
|
||||
{
|
||||
case PlayerOptions::COLOR_VIVID:
|
||||
@@ -192,7 +192,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
|
||||
const float fYTailBottom = fYTail+fFrameHeight/2;
|
||||
|
||||
const float fYBodyTop = fYHead; // middle of head
|
||||
const float fYBodyBottom = fYTailTop; // top of tail
|
||||
// const float fYBodyBottom = fYTailTop; // top of tail
|
||||
|
||||
const int fYStep = 8; // draw a segment every 8 pixels // this requires that the texture dimensions be a multiple of 8
|
||||
|
||||
|
||||
Reference in New Issue
Block a user