remove unused variables
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@@ -46,7 +46,6 @@ float ArrowGetYOffset( PlayerNumber pn, float fNoteBeat )
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float ArrowGetXPos( PlayerNumber pn, int iColNum, float fYPos )
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{
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float fSongBeat = GAMESTATE->m_fSongBeat;
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float fPixelOffsetFromCenter = GAMESTATE->GetCurrentStyleDef()->m_ColumnInfo[pn][iColNum].fXOffset;
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if( GAMESTATE->m_PlayerOptions[pn].m_EffectType & PlayerOptions::EFFECT_DRUNK )
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