remove unused variables
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@@ -46,7 +46,6 @@ float ArrowGetYOffset( PlayerNumber pn, float fNoteBeat )
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float ArrowGetXPos( PlayerNumber pn, int iColNum, float fYPos )
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{
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float fSongBeat = GAMESTATE->m_fSongBeat;
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float fPixelOffsetFromCenter = GAMESTATE->GetCurrentStyleDef()->m_ColumnInfo[pn][iColNum].fXOffset;
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if( GAMESTATE->m_PlayerOptions[pn].m_EffectType & PlayerOptions::EFFECT_DRUNK )
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@@ -100,7 +100,7 @@ void GradeDisplay::SpinAndSettleOn( Grade g )
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SetDiffuse( D3DXCOLOR(1,1,1,1) );
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int iFrameNo;
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int iFrameNo=0;
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switch( g )
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{
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case GRADE_AAA: iFrameNo = 0; break;
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@@ -74,9 +74,7 @@ void LifeMeterBar::Load( PlayerNumber pn )
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void LifeMeterBar::ChangeLife( TapNoteScore score )
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{
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bool bWasHot = IsHot();
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float fDeltaLife;
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float fDeltaLife=0.f;
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switch( GAMESTATE->m_SongOptions.m_DrainType )
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{
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case SongOptions::DRAIN_NORMAL:
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@@ -117,8 +117,8 @@ void NoteDisplay::GetTapEdgeColors( const float fNoteBeat, D3DXCOLOR &colorLeadi
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float fPercentThroughColorsLeading; // fill these in below
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float fPercentThroughColorsTrailing;
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float fPercentThroughColorsLeading=0.f; // fill these in below
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float fPercentThroughColorsTrailing=0.f;
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switch( ct )
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{
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case PlayerOptions::COLOR_VIVID:
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@@ -192,7 +192,7 @@ void NoteDisplay::DrawHold( const HoldNote& hn, const bool bActive, const float
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const float fYTailBottom = fYTail+fFrameHeight/2;
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const float fYBodyTop = fYHead; // middle of head
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const float fYBodyBottom = fYTailTop; // top of tail
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// const float fYBodyBottom = fYTailTop; // top of tail
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const int fYStep = 8; // draw a segment every 8 pixels // this requires that the texture dimensions be a multiple of 8
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@@ -52,7 +52,7 @@ void TransitionRectWipe::DrawPrimitives()
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// draw all rectangles
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for( int i=0; i<NUM_RECTANGLES; i++ )
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{
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int iRectX = (int)(RECTANGLE_WIDTH * (i+0.5));
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// int iRectX = (int)(RECTANGLE_WIDTH * (i+0.5));
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int iRectWidth;
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if( i < iFadeLeftEdge )
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