"Beat rows" are really just a fixed-point representation of beats. Prefer

using them in general over beats: it's more precise (we can tell exactly
how it'll round, and we can compare them without ugly error-margin hacks),
and it's what we need to use them with NoteData.
This commit is contained in:
Glenn Maynard
2005-01-22 17:34:10 +00:00
parent 36c8a0b61a
commit 77d58c0d63
6 changed files with 172 additions and 270 deletions
+1 -1
View File
@@ -498,7 +498,7 @@ void Player::ApplyWaitingTransforms()
if( po.m_sNoteSkin != "" )
GAMESTATE->SetNoteSkinForBeatRange( m_pPlayerState, po.m_sNoteSkin, fStartBeat, fEndBeat );
NoteDataUtil::TransformNoteData( m_NoteData, po, GAMESTATE->GetCurrentStyle()->m_StepsType, fStartBeat, fEndBeat );
NoteDataUtil::TransformNoteData( m_NoteData, po, GAMESTATE->GetCurrentStyle()->m_StepsType, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat) );
}
m_pPlayerState->m_ModsToApply.clear();
}