"Beat rows" are really just a fixed-point representation of beats. Prefer
using them in general over beats: it's more precise (we can tell exactly how it'll round, and we can compare them without ugly error-margin hacks), and it's what we need to use them with NoteData.
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@@ -498,7 +498,7 @@ void Player::ApplyWaitingTransforms()
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if( po.m_sNoteSkin != "" )
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GAMESTATE->SetNoteSkinForBeatRange( m_pPlayerState, po.m_sNoteSkin, fStartBeat, fEndBeat );
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NoteDataUtil::TransformNoteData( m_NoteData, po, GAMESTATE->GetCurrentStyle()->m_StepsType, fStartBeat, fEndBeat );
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NoteDataUtil::TransformNoteData( m_NoteData, po, GAMESTATE->GetCurrentStyle()->m_StepsType, BeatToNoteRow(fStartBeat), BeatToNoteRow(fEndBeat) );
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}
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m_pPlayerState->m_ModsToApply.clear();
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}
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