This commit is contained in:
Glenn Maynard
2005-11-28 20:33:20 +00:00
parent 220602d4a2
commit 77c6ffdfd1
+1 -1
View File
@@ -292,7 +292,7 @@ void Sprite::UpdateAnimationState()
} }
/* /*
* We treat .sprite/frame animation and movie animation slightly differently. * We treat frame animation and movie animation slightly differently.
* *
* Sprite animation is always tied directly to the effect timer. If you pause * Sprite animation is always tied directly to the effect timer. If you pause
* animation, wait a while and restart it, sprite animations will snap back to the * animation, wait a while and restart it, sprite animations will snap back to the