use Dialog
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@@ -185,7 +185,7 @@ void HandleException( CString error )
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if( g_bAutoRestart )
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HOOKS->RestartProgram();
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HOOKS->MessageBoxError( error ); // throw up a pretty error dialog
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Dialog::Error( error ); // throw up a pretty error dialog
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}
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void ExitGame()
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@@ -1014,6 +1014,7 @@ int main(int argc, char* argv[])
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atexit(SDL_Quit); /* Clean up on exit */
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/* This should be done after PREFSMAN is set up, so it can use Dialog::OK(). */
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Dialog::Init();
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/* Fire up the SDL, but don't actually start any subsystems.
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@@ -1042,8 +1043,6 @@ int main(int argc, char* argv[])
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if( PREFSMAN->m_bFirstRun )
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OnFirstRun();
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/* This should be done after PREFSMAN is set up, so it can use HOOKS->MessageBoxOK,
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* but before we do more complex things that might crash. */
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HOOKS->DumpDebugInfo();
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CheckSettings();
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