Fix: We can't be on SMOnline unless we're connected.

This commit is contained in:
Charles Lohr
2005-01-25 07:22:31 +00:00
parent 2bd0cd5d4e
commit 77ae6395d0
+1
View File
@@ -99,6 +99,7 @@ void NetworkSyncManager::CloseConnection()
return ;
m_ServerVersion = 0;
useSMserver = false;
isSMOnline = false;
FOREACH_PlayerNumber(pn)
isSMOLoggedIn[pn] = false;
m_startupStatus = 0;