Fix: We can't be on SMOnline unless we're connected.
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@@ -99,6 +99,7 @@ void NetworkSyncManager::CloseConnection()
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return ;
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m_ServerVersion = 0;
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useSMserver = false;
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isSMOnline = false;
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FOREACH_PlayerNumber(pn)
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isSMOLoggedIn[pn] = false;
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m_startupStatus = 0;
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