remove unused dimming stuff

This commit is contained in:
Glenn Maynard
2003-01-21 22:03:02 +00:00
parent 3fc1756a76
commit 779f1b829c
2 changed files with 0 additions and 25 deletions
-23
View File
@@ -496,18 +496,6 @@ void ScreenOptions::MenuUp( PlayerNumber pn )
return; // can't go up any more
m_iCurrentRow[p]--;
// Chris: Will add back in later
// /* Find the prev row with any un-dimmed entries. */
// int new_row = m_iCurrentRow[p];
// do {
/// if(--new_row < 0)
// new_row = m_iNumOptionRows-1; // wrap around
// if(!RowCompletelyDimmed(new_row)) break;
// } while(new_row != m_iCurrentRow[p]);
// m_iCurrentRow[p] = new_row;
TweenCursor( (PlayerNumber)p );
}
m_SoundPrevRow.Play();
@@ -526,17 +514,6 @@ void ScreenOptions::MenuDown( PlayerNumber pn )
return; // can't go down any more
m_iCurrentRow[p]++;
// Chris: Commented this out, but will add back in later.
// /* Find the next row with any un-dimmed entries. */
// int new_row = m_iCurrentRow[p];
// do {
// if( ++new_row == m_iNumOptionRows )
// new_row = 0; // wrap around
// if(!RowCompletelyDimmed(new_row)) break;
// } while(new_row != m_iCurrentRow[p]);
// m_iCurrentRow[p] = new_row;
TweenCursor( (PlayerNumber)p );
}
m_SoundNextRow.Play();