DifficultyListRow -> DifficultyDisplayListRow to make inheritance clear
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@@ -68,7 +68,7 @@ void DifficultyList::LoadFromNode( const XNode* pNode )
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for( unsigned m = 0; m < m_Lines.size(); ++m )
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for( unsigned m = 0; m < m_Lines.size(); ++m )
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{
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{
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m_Lines[m].m_Meter.SetName( "Row" );
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m_Lines[m].m_Meter.SetName( "Row" );
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m_Lines[m].m_Meter.Load( "DifficultyListRow" );
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m_Lines[m].m_Meter.Load( "DifficultyDisplayListRow" );
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this->AddChild( &m_Lines[m].m_Meter );
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this->AddChild( &m_Lines[m].m_Meter );
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}
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}
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