set up GAMESTATE->m_fMusicSeconds earlier
This commit is contained in:
@@ -1040,6 +1040,11 @@ float ScreenGameplay::StartPlayingSong(float MinTimeToNotes, float MinTimeToMusi
|
||||
SOUND->TakeOverSound( m_soundMusic, &GAMESTATE->m_pCurSong->m_Timing );
|
||||
m_soundMusic = NULL; // SOUND owns it now
|
||||
|
||||
/* Make sure GAMESTATE->m_fMusicSeconds is set up. */
|
||||
GAMESTATE->m_fMusicSeconds = -5000;
|
||||
SOUND->Update(0);
|
||||
ASSERT( GAMESTATE->m_fMusicSeconds > -4000 ); /* make sure the "fake timer" code doesn't trigger */
|
||||
|
||||
/* Return the amount of time until the first beat. */
|
||||
return fFirstSecond - fStartSecond;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user