set up GAMESTATE->m_fMusicSeconds earlier

This commit is contained in:
Glenn Maynard
2004-01-29 05:20:27 +00:00
parent 8b2c58056b
commit 77951ede0e
3 changed files with 6 additions and 5 deletions
-3
View File
@@ -52,9 +52,6 @@ void Foreground::LoadFromSong( const Song *pSong )
void Foreground::Update( float fDeltaTime )
{
if( GAMESTATE->m_fMusicSeconds == GameState::MUSIC_SECONDS_INVALID )
return; /* hasn't been updated yet */
/* Calls to Update() should *not* be scaled by music rate. Undo it. */
const float fRate = GAMESTATE->m_SongOptions.m_fMusicRate;