set up GAMESTATE->m_fMusicSeconds earlier

This commit is contained in:
Glenn Maynard
2004-01-29 05:20:27 +00:00
parent 8b2c58056b
commit 77951ede0e
3 changed files with 6 additions and 5 deletions
+1 -2
View File
@@ -444,8 +444,7 @@ int Background::FindBGSegmentForBeat( float fBeat ) const
/* If the BG segment has changed, move focus to it. Send Update() calls. */
void Background::UpdateCurBGChange( float fCurrentTime )
{
if( fCurrentTime == GameState::MUSIC_SECONDS_INVALID )
return; /* hasn't been updated yet */
ASSERT( fCurrentTime != GameState::MUSIC_SECONDS_INVALID );
if( m_aBGChanges.size() == 0 )
return;