remove m_bgCondBga; none of our themes seem to use it. (If anyone

needed this, post to sm-devs saying what you need to do any I'll explain
how to do it with the newer XML-based system.)
This commit is contained in:
Glenn Maynard
2005-03-18 01:55:03 +00:00
parent dc76527235
commit 778ac6a63d
2 changed files with 0 additions and 8 deletions
-5
View File
@@ -300,8 +300,6 @@ void ScreenEvaluation::Init()
m_sndPassFail.Load( THEME->GetPathS(m_sName, "passed") );
m_sndPassFail.Play();
m_bgCondBga.Load(m_sName);
//
// load other sounds
//
@@ -1270,7 +1268,6 @@ void ScreenEvaluation::Update( float fDeltaTime )
{
ScreenWithMenuElements::Update( fDeltaTime );
m_bgCondBga.Update(fDeltaTime);
if( !m_bPassFailTriggered )
{
float fTime = m_bFailed? FAILED_SOUND_TIME:PASSED_SOUND_TIME;
@@ -1321,8 +1318,6 @@ void ScreenEvaluation::Update( float fDeltaTime )
void ScreenEvaluation::DrawPrimitives()
{
m_bgCondBga.DrawPrimitives();
Screen::DrawPrimitives();
}
-3
View File
@@ -16,7 +16,6 @@
#include "GraphDisplay.h"
#include "ComboGraph.h"
#include "ActorUtil.h"
#include "ConditionalBGA.h"
#include "HighScore.h"
#include "RageSound.h"
@@ -63,8 +62,6 @@ protected:
float m_fScreenCreateTime;
ConditionalBGA m_bgCondBga;
// banner area
Banner m_LargeBanner;
AutoActor m_sprLargeBannerFrame;