Set Here We Go timing back to MAX/EX type (should we metric this?)

This commit is contained in:
Chris Danford
2003-02-03 06:10:39 +00:00
parent d12e090808
commit 7784f83909
2 changed files with 10 additions and 4 deletions
+2 -2
View File
@@ -433,8 +433,6 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
if( type == IET_RELEASE ) return; // don't care
if( m_Menu.IsClosing() ) return; // ignore
if( !GameI.IsValid() ) return; // don't care
if( m_bMadeChoice && !m_bGoToOptions && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START && !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
@@ -445,6 +443,8 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
return;
}
if( m_Menu.IsClosing() ) return; // ignore
if( m_bMadeChoice )
return;