Set Here We Go timing back to MAX/EX type (should we metric this?)
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@@ -433,8 +433,6 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
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if( type == IET_RELEASE ) return; // don't care
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if( m_Menu.IsClosing() ) return; // ignore
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if( !GameI.IsValid() ) return; // don't care
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if( m_bMadeChoice && !m_bGoToOptions && MenuI.IsValid() && MenuI.button == MENU_BUTTON_START && !GAMESTATE->IsExtraStage() && !GAMESTATE->IsExtraStage2() )
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@@ -445,6 +443,8 @@ void ScreenSelectMusic::Input( const DeviceInput& DeviceI, InputEventType type,
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return;
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}
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if( m_Menu.IsClosing() ) return; // ignore
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if( m_bMadeChoice )
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return;
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