More editor work. Pressing \ cycles through steps/difficulties and updates the meter value for the particular difficulty.
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@@ -78,10 +78,8 @@ void ScreenOptionsEditCourseSubMenu::MenuSelect( const InputEventPlus &input )
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{
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SetNextCombination();
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m_soundDifficultyChanged.Play();
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return;
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}
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ScreenOptions::MenuSelect( input );
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}
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static LocalizedString FAILED_TO_WRITE_COURSE( "ScreenOptionsEditCourseSubMenu", "Failed to write course." );
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@@ -361,7 +359,7 @@ void ScreenOptionsManageCourses::HandleScreenMessage( const ScreenMessage SM )
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case CourseAction_Edit:
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{
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Course *pCourse = GetCourseWithFocus();
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Trail *pTrail = pCourse->GetTrail( GAMESTATE->m_stEdit );
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Trail *pTrail = pCourse->GetTrail( GAMESTATE->m_stEdit, GAMESTATE->m_cdEdit );
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GAMESTATE->m_pCurCourse.Set( pCourse );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( pTrail );
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