sm4svn sync part 2.
528089b: remove preferred group filtering (leaving the setting in for later use) [Glenn Maynard] 96821ad: fix pump routine right side DownLeft not drawn [Chris Danford] fd88c62: easier debug stepping [Chris Danford]
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+4
-7
@@ -316,7 +316,7 @@ bool MusicWheel::SelectModeMenuItem()
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return true;
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}
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void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so, const RString &sPreferredGroup )
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void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so )
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{
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vector<Song*> apAllSongs;
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switch( so )
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@@ -325,10 +325,10 @@ void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so, const RSt
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SONGMAN->GetPreferredSortSongs( apAllSongs );
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break;
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case SORT_POPULARITY:
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SONGMAN->GetPopularSongs( apAllSongs, GAMESTATE->m_sPreferredSongGroup );
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SONGMAN->GetPopularSongs();
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break;
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default:
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apAllSongs = SONGMAN->GetSongs( GAMESTATE->m_sPreferredSongGroup );
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apAllSongs = SONGMAN->GetAllSongs();
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break;
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}
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@@ -365,7 +365,6 @@ void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so, const RSt
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if( (so!=SORT_ROULETTE || !RANDOM_PICKS_LOCKED_SONGS) && iLocked )
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continue;
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if( PREFSMAN->m_bOnlyPreferredDifficulties )
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{
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// if the song has steps that fit the preferred difficulty of the default player
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@@ -377,10 +376,8 @@ void MusicWheel::GetSongList( vector<Song*> &arraySongs, SortOrder so, const RSt
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// If the song has at least one steps, add it.
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if( pSong->HasStepsType(GAMESTATE->GetCurrentStyle()->m_StepsType) )
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arraySongs.push_back( pSong );
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}
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}
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/* Hack: Add extra stage item if it was eliminated for any reason (eg. it's a long
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@@ -440,7 +437,7 @@ void MusicWheel::BuildWheelItemDatas( vector<MusicWheelItemData *> &arrayWheelIt
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// Make an array of Song*, then sort them
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vector<Song*> arraySongs;
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GetSongList( arraySongs, so, GAMESTATE->m_sPreferredSongGroup );
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GetSongList();
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bool bUseSections = true;
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