more bug fixes
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@@ -527,7 +527,7 @@ load_from_course_failed:
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// should we do something fancy here, like turn on different effects?
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int iSongHash = GetHashForString( pSongOut->m_sSongDir );
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switch( iSongHash % 6 )
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switch( ((UINT)iSongHash) % 6 )
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{
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case 0: po_out.m_EffectType = PlayerOptions::EFFECT_DIZZY; break;
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case 1: po_out.m_bDark = true; break;
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