more bug fixes
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@@ -50,6 +50,7 @@
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#define NEW_RECORD_Y THEME->GetMetricF("Evaluation","NewRecordY")
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#define TRY_EXTRA_STAGE_X THEME->GetMetricF("Evaluation","TryExtraStageX")
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#define TRY_EXTRA_STAGE_Y THEME->GetMetricF("Evaluation","TryExtraStageY")
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#define HELP_TEXT THEME->GetMetric("Evaluation","HelpText")
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#define TIMER_SECONDS THEME->GetMetricI("Evaluation","TimerSeconds")
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float GRADE_X( int p ) {
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@@ -235,7 +236,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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m_Menu.Load(
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THEME->GetPathTo("Graphics","evaluation background"),
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THEME->GetPathTo("Graphics",m_ResultMode==RM_ARCADE_SUMMARY?"evaluation summary top edge":"evaluation top edge"),
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"Press START to continue",
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HELP_TEXT,
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false, true, TIMER_SECONDS
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);
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this->AddSubActor( &m_Menu );
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@@ -441,7 +442,7 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
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break;
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}
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}
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SONGMAN->SaveStatisticsToDisk();
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@@ -848,6 +849,8 @@ void ScreenEvaluation::MenuStart( const PlayerNumber p )
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{
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TweenOffScreen();
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m_Menu.StopTimer();
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if( PREFSMAN->m_bEventMode )
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{
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switch( GAMESTATE->m_PlayMode )
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