more bug fixes
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@@ -143,7 +143,7 @@ ScreenEdit::ScreenEdit()
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// set both players to joined so the credit message doesn't show
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for( int p=0; p<NUM_PLAYERS; p++ )
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{
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GAMESTATE->m_bIsJoined[p] = true;
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GAMESTATE->m_bSideIsJoined[p] = true;
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}
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SCREENMAN->RefreshCreditsMessages();
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