more bug fixes
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@@ -206,7 +206,7 @@ void Player::Update( float fDeltaTime )
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}
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// check for OK
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if( fSongBeat > hn.m_fEndBeat ) // if this HoldNote is in the past
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if( fSongBeat >= hn.m_fEndBeat ) // if this HoldNote is in the past
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{
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// At this point fLife > 0, or else we would have marked it NG above
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fLife = 1;
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