Made ActorFrame:SetDrawByZPosition return self to lua so function chaining works with it.
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@@ -648,7 +648,7 @@ public:
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return 1;
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}
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static int GetNumChildren( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumChildren() ); return 1; }
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static int SetDrawByZPosition( T* p, lua_State *L ) { p->SetDrawByZPosition( BArg(1) ); return 1; }
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static int SetDrawByZPosition( T* p, lua_State *L ) { p->SetDrawByZPosition( BArg(1) ); COMMON_RETURN_SELF; }
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static int SetDrawFunction( T* p, lua_State *L )
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{
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if(lua_isnil(L,1))
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