diff --git a/stepmania/src/InputFilter.cpp b/stepmania/src/InputFilter.cpp index cdc1810838..3ed440b018 100644 --- a/stepmania/src/InputFilter.cpp +++ b/stepmania/src/InputFilter.cpp @@ -65,44 +65,11 @@ void InputFilter::ButtonPressed( DeviceInput di, bool Down ) m_BeingHeld[di.device][di.button] = Down; m_fSecsHeld[di.device][di.button] = 0; -#if 0 - if( 1 ) // PREFSMAN->m_bJoytechInput && di.IsJoystick() ) - { - /* If this is a release of the right button, force it down for a little while, so - * the axis motion has a chance to come in before we register the right arrow release. */ - const int RightButton = 'd';//JOY_13; -// const int LeftButton = 'a';//JOY_15; - if( !Down && di.button == RightButton ) - { - LOG->Trace("temp force d"); - ForceKey( DeviceInput(di.device, RightButton), 1 ); - } - } -#endif if( WasBeingPressed != IsBeingPressed(di) ) { InputEventType iet = IsBeingPressed(di)? IET_FIRST_PRESS:IET_RELEASE; queue.push_back( InputEvent(di,iet) ); } -#if 0 - if( 1 ) // PREFSMAN->m_bJoytechInput && di.IsJoystick() ) - { - const int RightButton = 'd';//JOY_13; - const int LeftButton = 'a';//JOY_15; - bool NeedToForceBothButtons = - IsBeingPressed( DeviceInput(di.device, 'e'/*JOY_RIGHT*/) ) && - !IsBeingPressed( DeviceInput(di.device, RightButton) ); - LOG->Trace("--- %i", NeedToForceBothButtons ); - if( NeedToForceBothButtons ) - { - ForceKey( DeviceInput(di.device, RightButton), 0 ); - ForceKey( DeviceInput(di.device, LeftButton), 0 ); - } else { - StopForcingKey( DeviceInput(di.device, RightButton) ); - StopForcingKey( DeviceInput(di.device, LeftButton) ); - } - } -#endif } /* Force a key down. Duration is the amount of time to force the key, or 0 to force @@ -158,14 +125,6 @@ void InputFilter::ResetDevice( InputDevice dev ) void InputFilter::Update(float fDeltaTime) { -// static float AutoStartTime=0; -// AutoStartTime -= fDeltaTime; -// if( AutoStartTime <= 0 ) -// { -// AutoStartTime = 0.5f; -// ButtonPressed( DeviceInput(DEVICE_KEYBOARD, 'a'), true ); -// ButtonPressed( DeviceInput(DEVICE_KEYBOARD, 'a'), false ); -// } RageTimer now; // Constructing the DeviceInput inside the nested loops caues terrible