Fix error reporting.
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@@ -132,7 +132,12 @@ CString vssprintf( const char *fmt, va_list argList)
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}
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#ifdef WIN32
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#ifdef _XBOX
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#include "D3DX8Core.h"
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#else
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#include "Dxerr8.h"
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#pragma comment(lib, "Dxerr8.lib")
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#endif
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CString hr_ssprintf( int hr, const char *fmt, ...)
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{
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@@ -141,9 +146,15 @@ CString hr_ssprintf( int hr, const char *fmt, ...)
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CString s = vssprintf( fmt, va );
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va_end(va);
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#ifdef _XBOX
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/* XXX: This doesn't work for DirectInput or DirectSound; why is it needed?
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* XBox uses DI and DS, too, right? -glenn */
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char szError[1024] = "";
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D3DXGetErrorString( hr, szError, sizeof(szError) );
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#else
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const char *szError = DXGetErrorString8( hr );
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#endif
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return s + ssprintf( " (%s)", szError );
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}
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