remove extra SetFocus call; it's up to the caller to call SetFromGameState
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@@ -132,7 +132,6 @@ void PaneDisplay::Load( const CString &sType, PlayerNumber pn )
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}
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}
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m_CurPane = PANE_INVALID;
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m_CurPane = PANE_INVALID;
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SetFocus( GetPane() );
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}
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}
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void PaneDisplay::SetContent( PaneContents c )
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void PaneDisplay::SetContent( PaneContents c )
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