rework ScreenOptionMaster metric names to not depend on language specific row title
create Mines row in ScreenPlayerOptions and move other options around
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@@ -161,6 +161,7 @@ CString PlayerOptions::GetString() const
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}
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if( !m_bHoldNotes ) sReturn += "NoHolds, ";
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if( !m_bMines ) sReturn += "NoMines, ";
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if( m_bTimingAssist ) sReturn += "TimingAssist, ";
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if( m_bProTiming ) sReturn += "ProTiming, ";
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@@ -291,6 +292,7 @@ void PlayerOptions::FromString( CString sOptions )
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else if( sBit == "alternate" ) SET_FLOAT( fScrolls[SCROLL_ALTERNATE] )
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else if( sBit == "noholds" ) m_bHoldNotes = !on;
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else if( sBit == "nofreeze" ) m_bHoldNotes = !on;
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else if( sBit == "nomines" ) m_bMines = !on;
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else if( sBit == "dark" ) SET_FLOAT( fDark )
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else if( sBit == "blind" ) SET_FLOAT( fBlind )
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else if( sBit == "passmark" ) SET_FLOAT( fPassmark )
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@@ -478,6 +480,7 @@ bool ComparePlayerOptions( const PlayerOptions &po1, const PlayerOptions &po2 )
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COMPARE(m_Turn);
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COMPARE(m_Transform);
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COMPARE(m_bHoldNotes);
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COMPARE(m_bMines);
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COMPARE(m_bTimingAssist);
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COMPARE(m_bProTiming);
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COMPARE(m_fPerspectiveTilt);
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