diff --git a/src/BitmapText.cpp b/src/BitmapText.cpp index 235f8ef094..45506f87c2 100644 --- a/src/BitmapText.cpp +++ b/src/BitmapText.cpp @@ -351,7 +351,7 @@ void BitmapText::DrawChars( bool bUseStrokeTexture ) * the texture wrapping state. If setting the wrapping state is found to be slow, * there should probably be a "don't care" texture wrapping mode set in Actor. -Chris */ Actor::SetTextureRenderStates(); - + RageSpriteVertex &start_vertex = m_aVertices[start*4]; vertices.push_back(&start_vertex); iNumVertsToDraw += (end-start)*4;