Fixed: 'Key Press Bars' displaying if player pressed a key on Demo / Jukebox Screen
Fixed: In-game Max Combo counter
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@@ -216,7 +216,7 @@ void PlayerMinus::Update( float fDeltaTime )
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const StyleInput StyleI( m_PlayerNumber, bar );
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const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
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bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
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if(bIsHoldingButton)
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if(bIsHoldingButton && !GAMESTATE->m_bDemonstrationOrJukebox)
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m_pNoteField->UpdateBars(bar);
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}
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