Fixed: 'Key Press Bars' displaying if player pressed a key on Demo / Jukebox Screen

Fixed: In-game Max Combo counter
This commit is contained in:
Andrew Livy
2003-11-03 00:16:18 +00:00
parent 9d3885abdb
commit 767f10211c
2 changed files with 3 additions and 3 deletions
+1 -1
View File
@@ -216,7 +216,7 @@ void PlayerMinus::Update( float fDeltaTime )
const StyleInput StyleI( m_PlayerNumber, bar );
const GameInput GameI = GAMESTATE->GetCurrentStyleDef()->StyleInputToGameInput( StyleI );
bool bIsHoldingButton = INPUTMAPPER->IsButtonDown( GameI );
if(bIsHoldingButton)
if(bIsHoldingButton && !GAMESTATE->m_bDemonstrationOrJukebox)
m_pNoteField->UpdateBars(bar);
}