Fix off-by-one and simplify.
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@@ -320,10 +320,10 @@ void Player::Load()
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m_LastTapNoteScore = TNS_None;
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m_iRowLastCrossed = BeatToNoteRowNotRounded( GAMESTATE->m_fSongBeat ) - 1; // why this?
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m_iMineRowLastCrossed = BeatToNoteRowNotRounded( GAMESTATE->m_fSongBeat ) - 1; // why this?
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m_iRowLastJudged = 0;
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m_iMineRowLastJudged = 0;
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m_iRowLastCrossed = -1;
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m_iMineRowLastCrossed = -1;
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m_iRowLastJudged = -1;
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m_iMineRowLastJudged = -1;
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m_JudgedRows.Reset();
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// TODO: Remove use of PlayerNumber.
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