fix transitions in ScreenGameplay

This commit is contained in:
Chris Danford
2003-03-12 03:44:55 +00:00
parent 4a239b0c35
commit 767894800b
6 changed files with 10 additions and 9 deletions
+3
View File
@@ -451,6 +451,9 @@ void ScreenOptions::StartGoToNextState()
void ScreenOptions::MenuStart( PlayerNumber pn )
{
if( m_Menu.IsTransitioning() )
return;
if( PREFSMAN->m_bArcadeOptionsNavigation )
{
bool bAllOnExit = true;