fix course sort crashes
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@@ -1008,9 +1008,9 @@ void Course::UpdateCourseStats( StepsType st )
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return;
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return;
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}
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}
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Trail* pTrail = GetTrail( st, DIFFICULTY_MEDIUM );
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const Trail* pTrail = GetTrail( st, DIFFICULTY_MEDIUM );
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m_SortOrder_TotalDifficulty += pTrail->GetTotalMeter();
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m_SortOrder_TotalDifficulty += pTrail != NULL? pTrail->GetTotalMeter():0;
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// OPTIMIZATION: Ranking info isn't dependant on style, so
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// OPTIMIZATION: Ranking info isn't dependant on style, so
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// call it sparingly. Its handled on startup and when
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// call it sparingly. Its handled on startup and when
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@@ -149,9 +149,8 @@ void CourseUtil::SortCoursePointerArrayByAvgDifficulty( vector<Course*> &apCours
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course_sort_val.clear();
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course_sort_val.clear();
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for(unsigned i = 0; i < apCourses.size(); ++i)
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for(unsigned i = 0; i < apCourses.size(); ++i)
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{
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{
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Trail* pTrail = apCourses[i]->GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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const Trail* pTrail = apCourses[i]->GetTrail( GAMESTATE->GetCurrentStyleDef()->m_StepsType );
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ASSERT( pTrail ); /* don't give unplayable courses! */
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course_sort_val[apCourses[i]] = pTrail != NULL? (float) pTrail->GetMeter(): 0.0f;
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course_sort_val[apCourses[i]] = (float) pTrail->GetMeter();
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}
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}
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );
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sort( apCourses.begin(), apCourses.end(), CompareCoursePointersByTitle );
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stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersBySortValueAscending );
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stable_sort( apCourses.begin(), apCourses.end(), CompareCoursePointersBySortValueAscending );
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