change DifficultyMeter when difficulty changes and on Roulette

This commit is contained in:
Chris Danford
2004-05-14 06:49:46 +00:00
parent b9fe820936
commit 762768e534
3 changed files with 48 additions and 11 deletions
+13 -6
View File
@@ -907,14 +907,12 @@ void ScreenSelectMusic::ChangeDifficulty( PlayerNumber pn, int dir )
else
m_soundDifficultyHarder.Play();
FOREACH_HumanPlayer( p )
{
FOREACH_HumanPlayer( p )
if( pn == p || GAMESTATE->DifficultiesLocked() )
{
if( pn == p || GAMESTATE->DifficultiesLocked() )
{
m_iSelection[p] = m_iSelection[pn];
AfterNotesChange( p );
}
m_iSelection[p] = m_iSelection[pn];
AfterNotesChange( p );
}
}
break;
@@ -940,6 +938,15 @@ void ScreenSelectMusic::ChangeDifficulty( PlayerNumber pn, int dir )
else
m_soundDifficultyHarder.Play();
AfterMusicChange();
FOREACH_HumanPlayer( p )
{
if( pn == p || GAMESTATE->DifficultiesLocked() )
{
m_iSelection[p] = m_iSelection[pn];
AfterNotesChange( p );
}
}
}
break;
}