change DifficultyMeter when difficulty changes and on Roulette
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@@ -907,14 +907,12 @@ void ScreenSelectMusic::ChangeDifficulty( PlayerNumber pn, int dir )
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else
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m_soundDifficultyHarder.Play();
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FOREACH_HumanPlayer( p )
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{
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FOREACH_HumanPlayer( p )
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if( pn == p || GAMESTATE->DifficultiesLocked() )
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{
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if( pn == p || GAMESTATE->DifficultiesLocked() )
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{
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m_iSelection[p] = m_iSelection[pn];
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AfterNotesChange( p );
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}
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m_iSelection[p] = m_iSelection[pn];
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AfterNotesChange( p );
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}
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}
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break;
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@@ -940,6 +938,15 @@ void ScreenSelectMusic::ChangeDifficulty( PlayerNumber pn, int dir )
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else
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m_soundDifficultyHarder.Play();
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AfterMusicChange();
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FOREACH_HumanPlayer( p )
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{
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if( pn == p || GAMESTATE->DifficultiesLocked() )
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{
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m_iSelection[p] = m_iSelection[pn];
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AfterNotesChange( p );
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}
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}
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}
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break;
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}
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