fix up formatting
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@@ -887,7 +887,7 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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if( aBMSData.size() >= 2 )
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{
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for(unsigned i=0; i < aBMSData.size(); i++ )
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for( unsigned i=0; i < aBMSData.size(); i++ )
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{
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CString sTitle; // Declare here for less memory thrashing
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if( GetTagFromMap( aBMSData[i], "#title", sTitle ) )
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@@ -940,15 +940,14 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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if( sTag.Find("l") != sTag.npos )
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pSteps->SetDifficulty( DIFFICULTY_EASY );
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// [A] <A> (A) [ANOTHER] <ANOTHER> (ANOTHER) (ANOTHER7) Another (DP ANOTHER) (Another) -ANOTHER- [A7] [A14] etc etc etc
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else
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if( sTag.Find("a") != sTag.npos )
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else if( sTag.Find("a") != sTag.npos )
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pSteps->SetDifficulty( DIFFICULTY_HARD );
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// Other tags I've seen here include (5KEYS) (10KEYS) (7keys) (14keys) (dp) [MIX] [14] (14 Keys Mix)
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// XXX: I'm sure [MIX] means something... anyone know?
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}
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}
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if ( commonSubstring == "" )
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if( commonSubstring == "" )
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{
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// As said before, all bets are off.
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// From here on in, it's nothing but guesswork.
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@@ -980,7 +979,7 @@ bool BMSLoader::LoadFromDir( CString sDir, Song &out )
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// Override what that global tag said about the title if we have a good substring.
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// Prevents clobbering and catches "D2R (7keys)" / "D2R (Another) (7keys)"
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// Also catches "D2R (7keys)" / "D2R (14keys)"
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if (commonSubstring != "" )
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if( commonSubstring != "" )
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GetMainAndSubTitlesFromFullTitle( commonSubstring, out.m_sMainTitle, out.m_sSubTitle );
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// Now that we've parsed the keysound data, load the Steps from the rest
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