consolidate eval branches
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@@ -91,7 +91,7 @@ function GetTopScreenMetric( sElement )
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return THEME:GetMetric( sClass, sElement )
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end
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function GetEvaluationNextScreen( sNextScreen, sFailedScreen, sEndScreen )
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local function GetEvaluationNextScreenInternal( sNextScreen, sFailedScreen, sEndScreen )
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Trace( "GetEvaluationNextScreen: " .. sNextScreen .. ", " .. sFailedScreen .. ", " .. sEndScreen )
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if GAMESTATE:IsEventMode() then
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@@ -121,10 +121,33 @@ function GetEvaluationNextScreen( sNextScreen, sFailedScreen, sEndScreen )
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return sEndScreen
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end
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function ScreenEvaluationExitBranch()
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if( IsNetSMOnline() ) then return "ScreenNetRoom" end
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if( IsNetConnected() ) then return "ScreenNetSelectMusic" end
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return "ScreenSelectMusic"
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function GetEvaluationSummaryNextScreen()
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return GetEvaluationNextScreenInternal( "ScreenNameEntry", "ScreenGameOver", "ScreenNameEntry" );
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end
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function GetEvaluationNextScreen()
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local sFailedScreen;
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local sEndScreen;
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local pm = GAMESTATE:GetPlayMode();
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if pm == "PlayMode_Regular" or
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pm == "PlayMode_Rave" then
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sFailedScreen = "ScreenGameOver";
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sEndScreen = "ScreenEvaluationSummary";
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elseif pm == "PlayMode_Nonstop" or
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pm == "PlayMode_Oni" or
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pm == "PlayMode_Endless" then
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sFailedScreen = "ScreenNameEntry";
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sEndScreen = "ScreenNameEntry";
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else
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assert(false);
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end
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local sNextScreen;
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if IsNetSMOnline() then sNextScreen = "ScreenNetRoom"
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elseif( IsNetConnected() ) then sNextScreen = "ScreenNetSelectMusic"
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else sNextScreen = SongSelectionScreen(); end
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return GetEvaluationNextScreenInternal( sNextScreen, sFailedScreen, sEndScreen );
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end
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function ScreenBranchNetAfterEval()
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