Fix Fail Bug?
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@@ -17,22 +17,32 @@ function SetFail()
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local sFail = "";
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if GetGamePref("DefaultFail") then
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sFail = string.format("fail%s", string.lower( GetGamePref("DefaultFail") ));
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sFail = string.format("Fail%s", GetGamePref("DefaultFail"));
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else
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sFail = "failoff";
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sFail = "FailOff";
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end
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sFail = sFail .. ",failimmediate,suddendeath";
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SCREENMAN:SystemMessage( 'NEW FAIL IS: ' .. tostring(sFail) );
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GAMESTATE:SetSongOptions( "ModsLevel_Song", sFail );
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sFail = tostring(sFail);
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-- SCREENMAN:SystemMessage( 'NEW FAIL IS: ' .. tostring(sFail) );
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for pn in ivalues(GAMESTATE:GetHumanPlayers()) do
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-- GAMESTATE:ApplyGameCommand( "stagemod,FailImmediateContinue", pn );
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-- GAMESTATE:GetPlayerState(pn):SetPlayerOptions( "ModsLevel_Song", 'mod,FailImmediateContinue' );
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MESSAGEMAN:Broadcast( "PlayerOptionsChanged", {PlayerNumber = pn} );
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end
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-- GAMESTATE:SetSongOptions( "ModsLevel_Preferred", 'mod,FailImmediateContinue' );
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-- GAMESTATE:SetSongOptions( "ModsLevel_Stage", 'mod,FailImmediateContinue' );
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-- GAMESTATE:SetSongOptions( "ModsLevel_Song",'mod,FailImmediateContinue' );
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GAMESTATE:ApplyGameCommand( "mod," .. sFail);
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-- GAMESTATE:ApplyGameCommand( "stagemod,FailImmediateContinue");
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MESSAGEMAN:Broadcast( "SongOptionsChanged" );
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end
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function ScreenSelectMusic:setupmusicstagemods()
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Trace( "setupmusicstagemods" )
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local pm = GAMESTATE:GetPlayMode()
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if pm == "PlayMode_Battle" or pm == "PlayMode_Rave" then
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local so = GAMESTATE:GetDefaultSongOptions();
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GAMESTATE:SetSongOptions( "ModsLevel_Stage", so );
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@@ -55,8 +65,6 @@ function ScreenSelectMusic:setupmusicstagemods()
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so = THEME:GetMetric("SongManager","ExtraStageStageModifiers");
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end
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so = so .. "," .. sFail;
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local difficulty = steps:GetDifficulty()
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local Reverse = PlayerNumber:Reverse()
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