ifx funky timer behavior
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@@ -78,7 +78,7 @@ void ScreenContinue::Input( const InputEventPlus &input )
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if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->IsHumanPlayer(input.pn) )
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if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->IsHumanPlayer(input.pn) )
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{
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{
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m_MenuTimer->SetSeconds( m_MenuTimer->GetSeconds() - 1 );
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m_MenuTimer->SetSeconds( floorf(m_MenuTimer->GetSeconds()) - 0.0001f );
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return; // handled
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return; // handled
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}
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}
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