ifx funky timer behavior

This commit is contained in:
Glenn Maynard
2007-04-25 22:27:36 +00:00
parent f2a12492e0
commit 75e2a58944
+1 -1
View File
@@ -78,7 +78,7 @@ void ScreenContinue::Input( const InputEventPlus &input )
if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->IsHumanPlayer(input.pn) )
{
m_MenuTimer->SetSeconds( m_MenuTimer->GetSeconds() - 1 );
m_MenuTimer->SetSeconds( floorf(m_MenuTimer->GetSeconds()) - 0.0001f );
return; // handled
}