ifx funky timer behavior
This commit is contained in:
@@ -78,7 +78,7 @@ void ScreenContinue::Input( const InputEventPlus &input )
|
||||
|
||||
if( input.MenuI == MENU_BUTTON_START && input.type == IET_FIRST_PRESS && GAMESTATE->IsHumanPlayer(input.pn) )
|
||||
{
|
||||
m_MenuTimer->SetSeconds( m_MenuTimer->GetSeconds() - 1 );
|
||||
m_MenuTimer->SetSeconds( floorf(m_MenuTimer->GetSeconds()) - 0.0001f );
|
||||
return; // handled
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user