Fine-tunes Ez2dancers Real Squished Column Spacing and if a Noteskin fails to be loaded by the time the notes need to be displayed, attempt to force the default theme on and throw errors into the log rather than crashing SM.
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@@ -929,7 +929,7 @@ static const Game g_Game_KB7 =
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};
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static const int EZ2_COL_SPACING = 46;
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static const int EZ2_REAL_COL_SPACING = 32;
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static const int EZ2_REAL_COL_SPACING = 46;
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static const Style g_Style_Ez2_Single =
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{ // STYLE_EZ2_SINGLE
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true, // m_bUsedForGameplay
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@@ -980,22 +980,22 @@ static const Style g_Style_Ez2_Real =
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -EZ2_REAL_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -EZ2_REAL_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -EZ2_REAL_COL_SPACING*1.0f, NULL },
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{ TRACK_1, -EZ2_REAL_COL_SPACING*2.3f, NULL },
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{ TRACK_2, -EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_3, -EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +EZ2_REAL_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*3.0f, NULL },
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{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -EZ2_REAL_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -EZ2_REAL_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -EZ2_REAL_COL_SPACING*1.0f, NULL },
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{ TRACK_1, -EZ2_REAL_COL_SPACING*2.3f, NULL },
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{ TRACK_2, -EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_3, -EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +EZ2_REAL_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*3.0f, NULL },
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{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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@@ -1003,7 +1003,7 @@ static const Style g_Style_Ez2_Real =
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{ 0, 6, 3, 2, 4, 1, 5, Style::END_MAPPING },
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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3,0,6,2,4,1,5 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
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3,0,6,1,5,2,4 // This should be from back to front: Down, UpLeft, UpRight, Lower Left Hand, Lower Right Hand, Upper Left Hand, Upper Right Hand
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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@@ -1060,22 +1060,22 @@ static const Style g_Style_Ez2_Real_Versus =
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7, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -EZ2_REAL_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -EZ2_REAL_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -EZ2_REAL_COL_SPACING*1.0f, NULL },
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{ TRACK_1, -EZ2_REAL_COL_SPACING*2.3f, NULL },
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{ TRACK_2, -EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_3, -EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +EZ2_REAL_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*3.0f, NULL },
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{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -EZ2_REAL_COL_SPACING*3.0f, NULL },
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{ TRACK_2, -EZ2_REAL_COL_SPACING*2.0f, NULL },
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{ TRACK_3, -EZ2_REAL_COL_SPACING*1.0f, NULL },
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{ TRACK_1, -EZ2_REAL_COL_SPACING*2.3f, NULL },
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{ TRACK_2, -EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_3, -EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_4, +EZ2_REAL_COL_SPACING*0.0f, NULL },
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{ TRACK_5, +EZ2_REAL_COL_SPACING*1.0f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*2.0f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*3.0f, NULL },
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{ TRACK_5, +EZ2_REAL_COL_SPACING*0.9f, NULL },
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{ TRACK_6, +EZ2_REAL_COL_SPACING*1.6f, NULL },
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{ TRACK_7, +EZ2_REAL_COL_SPACING*2.3f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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