jump through fewer hoops with ScreenStage
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@@ -1,3 +1,8 @@
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function SelectGameplayScreen()
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if IsExtraStage() or IsExtraStage2() then return "ScreenGameplay" end
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return "ScreenGameplay"
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end
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function SelectEvaluationScreen()
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function SelectEvaluationScreen()
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if IsNetConnected() then return "ScreenNetEvaluation" end
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if IsNetConnected() then return "ScreenNetEvaluation" end
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Mode = PlayModeName()
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Mode = PlayModeName()
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@@ -692,7 +692,7 @@ StyleIcon=1
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MemoryCardIcons=1
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MemoryCardIcons=1
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SampleMusicDelay=0.25
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SampleMusicDelay=0.25
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PrevScreen=ScreenTitleBranch
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PrevScreen=ScreenTitleBranch
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NextScreen=ScreenBranchGameplay
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NextScreen=ScreenStage
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NextOptionsScreen=ScreenBranchFirstOptions
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NextOptionsScreen=ScreenBranchFirstOptions
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DoRouletteOnMenuTimer=1
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DoRouletteOnMenuTimer=1
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AlignMusicBeat=0
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AlignMusicBeat=0
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@@ -1033,23 +1033,15 @@ DifficultyRatingOrientation=0
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DifficultyRatingSpacing=40.0
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DifficultyRatingSpacing=40.0
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PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm
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PreviewMusicMode=0 // 0 = play music as you select, 1 = no music plays, select once and preview music plays, select again for confirm, 2 = no music plays at all, 3 = play music as select, press twice to confirm, 4 = static menu music plays, no confirm
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PrevScreen=ScreenTitleBranch
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PrevScreen=ScreenTitleBranch
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NextScreen=ScreenBranchGameplay
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NextScreen=ScreenStage
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NextOptionsScreen=ScreenBranchFirstOptions
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NextOptionsScreen=ScreenBranchFirstOptions
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TimerSeconds=60
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TimerSeconds=60
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TimerStealth=0
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TimerStealth=0
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StyleIcon=0
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StyleIcon=0
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MemoryCardIcons=0
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MemoryCardIcons=0
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[ScreenBranchGameplay]
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Class=ScreenBranch
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Choices=1,2
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Condition1=IsExtraStage() or IsExtraStage2()
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Condition2=true
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NextScreen1=screen,ScreenStageExtra
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NextScreen2=screen,ScreenStage
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[ScreenStage]
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[ScreenStage]
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NextScreen=ScreenGameplay
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NextScreen=@SelectGameplayScreen()
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PrevScreen=ScreenBranchSelectSongOrCourse
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PrevScreen=ScreenBranchSelectSongOrCourse
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// This is the minimum delay after the "in" transition before the
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// This is the minimum delay after the "in" transition before the
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// "out" transition will begin. (NextScreen is loaded during this
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// "out" transition will begin. (NextScreen is loaded during this
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@@ -1081,11 +1073,6 @@ BackgroundOffCommand=
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OverlayOnCommand=
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OverlayOnCommand=
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OverlayOffCommand=
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OverlayOffCommand=
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[ScreenStageExtra]
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Class=ScreenStage
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Fallback=ScreenStage
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NextScreen=ScreenGameplayExtra
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[ScreenGameplay]
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[ScreenGameplay]
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ShowEvaluationOnFail=0
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ShowEvaluationOnFail=0
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StaticBGY=SCREEN_CENTER_Y+0
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StaticBGY=SCREEN_CENTER_Y+0
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@@ -3635,7 +3622,7 @@ CancelAllP2ShowCommand=
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Fallback=ScreenOptions
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Fallback=ScreenOptions
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Class=ScreenOptionsMaster
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Class=ScreenOptionsMaster
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PrevScreen=ScreenSelectMusic
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PrevScreen=ScreenSelectMusic
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NextScreen=ScreenBranchGameplay
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NextScreen=ScreenStage
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TimerSeconds=30
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TimerSeconds=30
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StyleIcon=0
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StyleIcon=0
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MemoryCardIcons=0
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MemoryCardIcons=0
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@@ -3659,7 +3646,7 @@ NextScreen2=screen,ScreenPlayerOptions
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[ScreenSongOptions]
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[ScreenSongOptions]
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Fallback=ScreenOptions
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Fallback=ScreenOptions
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PrevScreen=ScreenBranchFirstOptions
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PrevScreen=ScreenBranchFirstOptions
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NextScreen=ScreenBranchGameplay
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NextScreen=ScreenStage
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Game=Change the current game type with this option.
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Game=Change the current game type with this option.
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TimerSeconds=30
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TimerSeconds=30
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StyleIcon=0
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StyleIcon=0
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