diff --git a/stepmania/src/Screen.cpp b/stepmania/src/Screen.cpp index 49631fad57..8aef166034 100644 --- a/stepmania/src/Screen.cpp +++ b/stepmania/src/Screen.cpp @@ -67,6 +67,10 @@ void Screen::Update( float fDeltaTime ) * * Let's delay all messages that have a non-zero time an extra frame. */ + /* I don't think this is needed anymore, since SetNewScreen is always delayed + * until the next update. It might have other impacts, though, so I'm not sure. */ + m_QueuedMessages[i].fDelayRemaining -= fDeltaTime; + /* if( m_QueuedMessages[i].fDelayRemaining > 0.0001f ) { m_QueuedMessages[i].fDelayRemaining -= fDeltaTime; @@ -76,6 +80,7 @@ void Screen::Update( float fDeltaTime ) { m_QueuedMessages[i].fDelayRemaining -= fDeltaTime; } + */ } /* Now dispatch messages. If the number of messages on the queue changes