Warning fixes..
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@@ -71,7 +71,7 @@ ScreenNetSelectMusic::ScreenNetSelectMusic( CString sName ) : ScreenWithMenuElem
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m_textChatInput.SetVertAlign( align_top );
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m_textChatInput.SetShadowLength( 0 );
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m_textChatInput.SetName( "ChatInput" );
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m_textChatInput.SetWrapWidthPixels( CHATINPUT_WIDTH * 2 );
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m_textChatInput.SetWrapWidthPixels( (int)(CHATINPUT_WIDTH * 2) );
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SET_XY_AND_ON_COMMAND( m_textChatInput );
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this->AddChild( &m_textChatInput );
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@@ -80,7 +80,7 @@ ScreenNetSelectMusic::ScreenNetSelectMusic( CString sName ) : ScreenWithMenuElem
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m_textChatOutput.SetVertAlign( align_top );
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m_textChatOutput.SetShadowLength( 0 );
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m_textChatOutput.SetName( "ChatOutput" );
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m_textChatOutput.SetWrapWidthPixels( CHATOUTPUT_WIDTH * 2 );
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m_textChatOutput.SetWrapWidthPixels( (int)(CHATOUTPUT_WIDTH * 2) );
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SET_XY_AND_ON_COMMAND( m_textChatOutput );
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this->AddChild( &m_textChatOutput );
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@@ -166,12 +166,12 @@ ScreenNetSelectMusic::ScreenNetSelectMusic( CString sName ) : ScreenWithMenuElem
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m_iShowSongs = NUM_SONGS_SHOW;
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m_iGroupNum=m_vGroups.size()-1; //Alphabetical
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int i;
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int i = 0;
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if (GAMESTATE->m_pCurSong == NULL)
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i=0;
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else
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for ( int i=0;i<m_vSongs.size(); i++ )
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for ( int i=0;i<(int)m_vSongs.size(); i++ )
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if (m_vSongs[i] == GAMESTATE->m_pCurSong)
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break;
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@@ -180,6 +180,7 @@ ScreenNetSelectMusic::ScreenNetSelectMusic( CString sName ) : ScreenWithMenuElem
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UpdateGroupsListPos();
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UpdateSongsList();
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UpdateSongsListPos();
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return;
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}
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void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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@@ -254,7 +255,7 @@ void ScreenNetSelectMusic::Input( const DeviceInput& DeviceI, const InputEventTy
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{
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c = (char)toupper(c);
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int i;
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for (i=0;i<m_vSongs.size();i++)
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for (i=0;i<(int)m_vSongs.size();i++)
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if ( (char) toupper(m_vSongs[i]->GetTranslitMainTitle().c_str()[0]) == (char) c )
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{
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m_iSongNum = i;
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@@ -319,11 +320,11 @@ void ScreenNetSelectMusic::MenuLeft( PlayerNumber pn, const InputEventType type
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m_DC[pn] = NUM_DIFFICULTIES;
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else
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{
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for ( i=0; i<MultiSteps.size(); i++ )
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for ( i=0; i<(int)MultiSteps.size(); i++ )
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if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
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break;
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if ( i == MultiSteps.size() )
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if ( i == (int)MultiSteps.size() )
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m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
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else
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if (i > 0) //If we are at the easiest difficulty, do nothign
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@@ -356,14 +357,14 @@ void ScreenNetSelectMusic::MenuRight( PlayerNumber pn, const InputEventType type
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m_DC[pn] = NUM_DIFFICULTIES;
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else
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{
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for ( i=0; i<MultiSteps.size(); i++ )
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for ( i=0; i<(int)MultiSteps.size(); i++ )
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if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
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break;
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if ( i == MultiSteps.size() )
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if ( i == (int)MultiSteps.size() )
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m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
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else
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if (i < MultiSteps.size() - 1 ) //If we are at the hardest difficulty, do nothign
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if (i < (int)MultiSteps.size() - 1 ) //If we are at the hardest difficulty, do nothign
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m_DC[pn] = MultiSteps[i+1]->GetDifficulty();
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}
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m_DifficultyIcon[pn].SetFromDifficulty( pn, m_DC[pn] );
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@@ -476,11 +477,11 @@ void ScreenNetSelectMusic::UpdateSongsListPos()
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m_DC[pn] = NUM_DIFFICULTIES;
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else
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{
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for ( i=0; i<MultiSteps.size(); i++ )
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for ( i=0; i<(int)MultiSteps.size(); i++ )
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if ( MultiSteps[i]->GetDifficulty() >= m_DC[pn] )
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break;
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if ( i == MultiSteps.size() )
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if ( i == (int)MultiSteps.size() )
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m_DC[pn] = MultiSteps[i-1]->GetDifficulty();
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else
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m_DC[pn] = MultiSteps[i]->GetDifficulty();
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