various commits from SM4 SVN, courtesy of Glenn and Vyhd.

This commit is contained in:
AJ Kelly
2010-02-14 23:02:34 -06:00
parent 3c09722d3c
commit 75861f22a1
36 changed files with 760 additions and 120 deletions
+1 -3
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@@ -37,9 +37,7 @@ public:
void DeleteChildrenWhenDone( bool bDelete=true ) { m_bDeleteChildren = bDelete; } void DeleteChildrenWhenDone( bool bDelete=true ) { m_bDeleteChildren = bDelete; }
void DeleteAllChildren(); void DeleteAllChildren();
//
// Commands // Commands
//
virtual void PushSelf( lua_State *L ); virtual void PushSelf( lua_State *L );
void PushChildrenTable( lua_State *L ); void PushChildrenTable( lua_State *L );
void PlayCommandOnChildren( const RString &sCommandName, const LuaReference *pParamTable = NULL ); void PlayCommandOnChildren( const RString &sCommandName, const LuaReference *pParamTable = NULL );
@@ -75,7 +73,7 @@ public:
virtual void SetPropagateCommands( bool b ); virtual void SetPropagateCommands( bool b );
/* Amount of time until all tweens (and all children's tweens) have stopped: */ // Amount of time until all tweens (and all children's tweens) have stopped:
virtual float GetTweenTimeLeft() const; virtual float GetTweenTimeLeft() const;
virtual void HandleMessage( const Message &msg ); virtual void HandleMessage( const Message &msg );
+13 -14
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@@ -29,39 +29,38 @@ public:
static float GetYOffsetFromYPos( const PlayerState* pPlayerState, int iCol, float YPos, float fYReverseOffsetPixels ); static float GetYOffsetFromYPos( const PlayerState* pPlayerState, int iCol, float YPos, float fYReverseOffsetPixels );
// fRotation is Z rotation of an arrow. This will depend on the column of // fRotation is Z rotation of an arrow. This will depend on the column of
// the arrow and possibly the Arrow effect and the fYOffset (in the case of // the arrow and possibly the Arrow effect and the fYOffset (in the case of
// EFFECT_DIZZY). // EFFECT_DIZZY).
static float GetRotation( const PlayerState* pPlayerState, float fNoteBeat, bool bIsHoldHead ); static float GetRotation( const PlayerState* pPlayerState, float fNoteBeat, bool bIsHoldHead );
static float ReceptorGetRotation( const PlayerState* pPlayerState ); static float ReceptorGetRotation( const PlayerState* pPlayerState );
// fXPos is a horizontal position in pixels relative to the center of the field. // fXPos is a horizontal position in pixels relative to the center of the field.
// This depends on the column of the arrow and possibly the Arrow effect and // This depends on the column of the arrow and possibly the Arrow effect and
// fYPos (in the case of EFFECT_DRUNK). // fYPos (in the case of EFFECT_DRUNK).
static float GetXPos( const PlayerState* pPlayerState, int iCol, float fYOffset ); static float GetXPos( const PlayerState* pPlayerState, int iCol, float fYOffset );
// Shift a note's fXPos by this amount depending // Shift a note's fXPos by this amount depending (on what? -aj)
//
static float GetXOffset( const PlayerState* pPlayerState, float fMidiNote ); static float GetXOffset( const PlayerState* pPlayerState, float fMidiNote );
// Z position; normally 0. Only visible in perspective modes. // Z position; normally 0. Only visible in perspective modes.
static float GetZPos( const PlayerState* pPlayerState, int iCol, float fYPos ); static float GetZPos( const PlayerState* pPlayerState, int iCol, float fYPos );
// Enable this if any ZPos effects are enabled. // Enable this if any ZPos effects are enabled.
static bool NeedZBuffer( const PlayerState* pPlayerState ); static bool NeedZBuffer( const PlayerState* pPlayerState );
// fAlpha is the transparency of the arrow. It depends on fYPos and the // fAlpha is the transparency of the arrow. It depends on fYPos and the
// AppearanceType. // AppearanceType.
static float GetAlpha( const PlayerState* pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar ); static float GetAlpha( const PlayerState* pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
// fAlpha is the transparency of the arrow. It depends on fYPos and the // fAlpha is the transparency of the arrow. It depends on fYPos and the
// AppearanceType. // AppearanceType.
static float GetGlow( const PlayerState* pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar ); static float GetGlow( const PlayerState* pPlayerState, int iCol, float fYPos, float fPercentFadeToFail, float fYReverseOffsetPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
// Depends on fYOffset. // Depends on fYOffset.
static float GetBrightness( const PlayerState* pPlayerState, float fNoteBeat ); static float GetBrightness( const PlayerState* pPlayerState, float fNoteBeat );
// This is the zoom of the individual tracks, not of the whole Player. // This is the zoom of the individual tracks, not of the whole Player.
+14 -17
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@@ -9,24 +9,23 @@
struct lua_State; struct lua_State;
class Style; class Style;
// PrimaryMenuButton and SecondaryMenuButton are used to support using
// DeviceInputs that only navigate the menus.
// //
// PrimaryMenuButton and SecondaryMenuButton are used to support using DeviceInputs that only // A button being a primary menu button means that this GameButton will generate
// navigate the menus. // a the corresponding MenuInput IF AND ONLY IF the GameButton corresponding to
// the pimary input is not mapped.
// //
// A button being a primary menu button means that this GameButton will generate a the // Example 1: A user is using an arcade machine as their controller. Most
// corresponding MenuInput IF AND ONLY IF the GameButton corresponding to the pimary input // machines have MenuLeft, MenuStart, and MenuRight buttons on the cabinet, so
// is not mapped. // they should be used to navigate menus. The user will map these DeviceInputs
// // to the GameButtons "MenuLeft (optional)", "MenuStart", and "MenuRight (optional)".
// Example 1: A user is using an arcade machine as their controller. Most machines have
// MenuLeft, MenuStart, and MenuRight buttons on the cabinet, so they should be used to navigate menus.
// The user will map these DeviceInputs to the GameButtons "MenuLeft (optional)", "MenuStart", and
// "MenuRight (optional)".
//
// Example 2: A user is using PlayStation dance pads to play. These controllers don't have dedicated
// DeviceInputs for MenuLeft and MenuRight. The user maps Up, Down, Left, and Right as normal.
// Since the Left and Right GameButtons have the flag FLAG_SECONDARY_MENU_*, they will function as
// MenuLeft and MenuRight as long as "MenuLeft (optional)" and "MenuRight (optional)" are not mapped.
// //
// Example 2: A user is using PlayStation dance pads to play. These controllers
// don't have dedicated DeviceInputs for MenuLeft and MenuRight. The user maps
// Up, Down, Left, and Right as normal. Since the Left and Right GameButtons
// have the flag FLAG_SECONDARY_MENU_*, they will function as MenuLeft and
// MenuRight as long as "MenuLeft (optional)" and "MenuRight (optional)" are not mapped.
class Game class Game
{ {
@@ -53,9 +52,7 @@ public:
TapNoteScore m_mapW4To; TapNoteScore m_mapW4To;
TapNoteScore m_mapW5To; TapNoteScore m_mapW5To;
//
// Lua // Lua
//
void PushSelf( lua_State *L ); void PushSelf( lua_State *L );
}; };
+1
View File
@@ -54,6 +54,7 @@ enum StepsType
StepsType_dance_double, StepsType_dance_double,
StepsType_dance_couple, StepsType_dance_couple,
StepsType_dance_solo, StepsType_dance_solo,
//StepsType_dance_three,
StepsType_dance_routine, StepsType_dance_routine,
StepsType_pump_single, StepsType_pump_single,
StepsType_pump_halfdouble, StepsType_pump_halfdouble,
+38 -1
View File
@@ -48,6 +48,7 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
{ "dance-double", 8, true, StepsTypeCategory_Double }, { "dance-double", 8, true, StepsTypeCategory_Double },
{ "dance-couple", 8, true, StepsTypeCategory_Couple }, { "dance-couple", 8, true, StepsTypeCategory_Couple },
{ "dance-solo", 6, true, StepsTypeCategory_Single }, { "dance-solo", 6, true, StepsTypeCategory_Single },
//{ "dance-three", 3, true, StepsTypeCategory_Single },
{ "dance-routine", 8, false, StepsTypeCategory_Routine }, { "dance-routine", 8, false, StepsTypeCategory_Routine },
// pump // pump
{ "pump-single", 5, true, StepsTypeCategory_Single }, { "pump-single", 5, true, StepsTypeCategory_Single },
@@ -323,6 +324,41 @@ static const Style g_Style_Dance_Solo =
}; };
// todo: "easy solo" or whatever the proper name for the 3 panel \|/ mode is. // todo: "easy solo" or whatever the proper name for the 3 panel \|/ mode is.
/*
static const Style g_Style_Dance_Three =
{ // STYLE_DANCE_THREE
true, // m_bUsedForGameplay
true, // m_bUsedForEdit
false, // m_bUsedForDemonstration
false, // m_bUsedForHowToPlay
"three", // m_szName
StepsType_dance_three, // m_StepsType
StyleType_OnePlayerOneSide, // m_StyleType
3, // m_iColsPerPlayer
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
{ // PLAYER_1
{ TRACK_1, -DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_2, +DANCE_COL_SPACING*0.0f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*1.0f, NULL },
},
{ // PLAYER_2
{ TRACK_1, -DANCE_COL_SPACING*1.0f, NULL },
{ TRACK_2, +DANCE_COL_SPACING*0.0f, NULL },
{ TRACK_3, +DANCE_COL_SPACING*1.0f, NULL },
},
},
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
{ 0, 1, 2, Style::END_MAPPING },
{ 0, 1, 2, Style::END_MAPPING }
},
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
0,1,2
},
false, // m_bNeedsZoomOutWith2Players
false, // m_bCanUseBeginnerHelper
false, // m_bLockDifficulties
};
*/
static const Style g_Style_Dance_Couple_Edit = static const Style g_Style_Dance_Couple_Edit =
{ // STYLE_DANCE_EDIT_COUPLE { // STYLE_DANCE_EDIT_COUPLE
@@ -458,6 +494,7 @@ static const Style *g_apGame_Dance_Styles[] =
&g_Style_Dance_Double, &g_Style_Dance_Double,
&g_Style_Dance_Couple, &g_Style_Dance_Couple,
&g_Style_Dance_Solo, &g_Style_Dance_Solo,
//&g_Style_Dance_Three,
&g_Style_Dance_Couple_Edit, &g_Style_Dance_Couple_Edit,
&g_Style_Dance_Routine, &g_Style_Dance_Routine,
NULL NULL
@@ -770,7 +807,7 @@ static const Style g_Style_Pump_Couple_Edit =
}; };
static const Style g_Style_Pump_Routine = static const Style g_Style_Pump_Routine =
{ // STYLE_DANCE_ROUTINE { // STYLE_PUMP_ROUTINE
true, // m_bUsedForGameplay true, // m_bUsedForGameplay
true, // m_bUsedForEdit true, // m_bUsedForEdit
false, // m_bUsedForDemonstration false, // m_bUsedForDemonstration
+1 -29
View File
@@ -38,7 +38,6 @@
#include "UnlockManager.h" #include "UnlockManager.h"
#include "ScreenManager.h" #include "ScreenManager.h"
#include "Screen.h" #include "Screen.h"
#include "GameConstantsAndTypes.h"
#include <ctime> #include <ctime>
#include <set> #include <set>
@@ -2162,35 +2161,8 @@ public:
} }
static int GetCurrentSteps( T* p, lua_State *L ) static int GetCurrentSteps( T* p, lua_State *L )
{ {
// XXX: this will crash in certain situations, but if the PlayerNumber
// is checked for, difficulty displays will break... what to do? -aj
PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1); PlayerNumber pn = Enum::Check<PlayerNumber>(L, 1);
Steps* pSteps; Steps *pSteps = p->m_pCurSteps[pn];
if( p->m_pCurSong.Get() != NULL )
{
// try our preferred steps type and difficulty first
pSteps = SongUtil::GetOneSteps( p->m_pCurSong.Get(), GAMESTATE->m_PreferredStepsType, GAMESTATE->m_PreferredDifficulty[pn] );
// no matches for preferred stepstype? try the current style
if( pSteps == NULL )
pSteps = SongUtil::GetOneSteps( p->m_pCurSong.Get(), GAMESTATE->GetCurrentStyle()->m_StepsType, GAMESTATE->m_PreferredDifficulty[pn] );
// nothing found with preferred difficulty? try with closest.
// closest seems to return 'easy' when prefrred difficulty is 'medium'
// even if the song has medium steps?
if( pSteps == NULL )
pSteps = SongUtil::GetOneSteps( p->m_pCurSong.Get(), GAMESTATE->GetCurrentStyle()->m_StepsType, GAMESTATE->GetClosestShownDifficulty(pn) );
}
else
{
pSteps = p->m_pCurSteps[pn];
}
// if you're on the music select and change song, the current steps are not
// updated correctly/in time for CurrentSongChangedMessageCommand
// (as such the returned steps are that of the previous song)
if( pSteps ) { pSteps->PushSelf(L); } if( pSteps ) { pSteps->PushSelf(L); }
else { lua_pushnil(L); } else { lua_pushnil(L); }
return 1; return 1;
+2
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@@ -370,9 +370,11 @@ lua-5.1/src/lundump.h lua-5.1/src/lvm.h lua-5.1/src/lzio.h
RageFile = \ RageFile = \
RageFileBasic.cpp RageFileBasic.h \ RageFileBasic.cpp RageFileBasic.h \
RageFile.cpp RageFile.h RageFileDriver.cpp RageFileDriver.h RageFileManager.cpp RageFileManager.h \ RageFile.cpp RageFile.h RageFileDriver.cpp RageFileDriver.h RageFileManager.cpp RageFileManager.h \
RageFileManager_ReadAhead.cpp RageFileManager_ReadAhead.h \
RageFileDriverDirect.cpp RageFileDriverDirect.h RageFileDriverDirectHelpers.cpp RageFileDriverDirectHelpers.h \ RageFileDriverDirect.cpp RageFileDriverDirect.h RageFileDriverDirectHelpers.cpp RageFileDriverDirectHelpers.h \
RageFileDriverMemory.cpp RageFileDriverMemory.h RageFileDriverZip.cpp RageFileDriverZip.h \ RageFileDriverMemory.cpp RageFileDriverMemory.h RageFileDriverZip.cpp RageFileDriverZip.h \
RageFileDriverDeflate.cpp RageFileDriverDeflate.h \ RageFileDriverDeflate.cpp RageFileDriverDeflate.h \
RageFileDriverReadAhead.cpp RageFileDriverReadAhead.h \
RageFileDriverSlice.cpp RageFileDriverSlice.h \ RageFileDriverSlice.cpp RageFileDriverSlice.h \
RageFileDriverTimeout.cpp RageFileDriverTimeout.h RageFileDriverTimeout.cpp RageFileDriverTimeout.h
+7 -6
View File
@@ -439,6 +439,12 @@ void NoteDataUtil::SplitCompositeNoteData( const NoteData &in, vector<NoteData>
return; return;
} }
FOREACH_PlayerNumber( pn )
{
out.push_back( NoteData() );
out.back().SetNumTracks( in.GetNumTracks() );
}
for( int t = 0; t < in.GetNumTracks(); ++t ) for( int t = 0; t < in.GetNumTracks(); ++t )
{ {
for( NoteData::const_iterator iter = in.begin(t); iter != in.end(t); ++iter ) for( NoteData::const_iterator iter = in.begin(t); iter != in.end(t); ++iter )
@@ -447,12 +453,7 @@ void NoteDataUtil::SplitCompositeNoteData( const NoteData &in, vector<NoteData>
TapNote tn = iter->second; TapNote tn = iter->second;
unsigned index = int( tn.pn ); unsigned index = int( tn.pn );
DEBUG_ASSERT( index < NUM_PlayerNumber ); ASSERT( index < NUM_PlayerNumber );
while( out.size() <= index )
{
out.push_back( NoteData() );
out.back().SetNumTracks( in.GetNumTracks() );
}
tn.pn = PLAYER_INVALID; tn.pn = PLAYER_INVALID;
out[index].SetTapNote( t, row, tn ); out[index].SetTapNote( t, row, tn );
} }
+10 -9
View File
@@ -22,12 +22,13 @@ static const char *NotePartNames[] = {
"TapLift", "TapLift",
"TapFake", "TapFake",
"HoldHead", "HoldHead",
"HoldTail",
"HoldTopCap", "HoldTopCap",
"HoldBody", "HoldBody",
"HoldBottomCap", "HoldBottomCap",
"HoldTail",
}; };
XToString( NotePart ); XToString( NotePart );
LuaXType( NotePart );
static bool IsVectorZero( const RageVector2 &v ) static bool IsVectorZero( const RageVector2 &v )
{ {
@@ -58,7 +59,6 @@ struct NoteMetricCache_t
bool m_bTopHoldAnchorWhenReverse; bool m_bTopHoldAnchorWhenReverse;
bool m_bHoldActiveIsAddLayer; bool m_bHoldActiveIsAddLayer;
void Load( const RString &sButton ); void Load( const RString &sButton );
} *NoteMetricCache; } *NoteMetricCache;
@@ -658,16 +658,16 @@ void NoteDisplay::DrawActor( const TapNote& tn, Actor* pActor, NotePart part, in
{ {
if( fYOffset < fDrawDistanceAfterTargetsPixels || fYOffset > fDrawDistanceBeforeTargetsPixels ) if( fYOffset < fDrawDistanceAfterTargetsPixels || fYOffset > fDrawDistanceBeforeTargetsPixels )
return; return;
const float fY = ArrowEffects::GetYPos( m_pPlayerState, iCol, fYOffset, fReverseOffsetPixels ); const float fY = ArrowEffects::GetYPos( m_pPlayerState, iCol, fYOffset, fReverseOffsetPixels );
float fX = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset ); float fX = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset );
if( tn.iMidiNote ) if( tn.iMidiNote )
fX += ArrowEffects::GetXOffset( m_pPlayerState, tn.iMidiNote ); fX += ArrowEffects::GetXOffset( m_pPlayerState, tn.iMidiNote );
const float fZ = ArrowEffects::GetZPos( m_pPlayerState, iCol, fYOffset ); const float fZ = ArrowEffects::GetZPos( m_pPlayerState, iCol, fYOffset );
const float fAlpha = ArrowEffects::GetAlpha( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); const float fAlpha = ArrowEffects::GetAlpha( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
const float fGlow = ArrowEffects::GetGlow( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); const float fGlow = ArrowEffects::GetGlow( m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
const RageColor diffuse = RageColor(fColorScale,fColorScale,fColorScale,fAlpha); const RageColor diffuse = RageColor(fColorScale,fColorScale,fColorScale,fAlpha);
const RageColor glow = RageColor(1,1,1,fGlow); const RageColor glow = RageColor(1,1,1,fGlow);
float fRotationZ = 0; float fRotationZ = 0;
fRotationZ = ArrowEffects::GetRotation( m_pPlayerState, fBeat, tn.type == tn.hold_head ); fRotationZ = ArrowEffects::GetRotation( m_pPlayerState, fBeat, tn.type == tn.hold_head );
if( tn.type != tn.hold_head ) if( tn.type != tn.hold_head )
@@ -735,6 +735,7 @@ void NoteDisplay::DrawTap( const TapNote& tn, int iCol, float fBeat, bool bOnSam
} }
const float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, fBeat ); const float fYOffset = ArrowEffects::GetYOffset( m_pPlayerState, iCol, fBeat );
// this is the line that forces the (1,1,1,x) part of the noteskin diffuse -aj
DrawActor( tn, pActor, part, iCol, fYOffset, fBeat, bIsAddition, fPercentFadeToFail, fReverseOffsetPixels, 1.0f, fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); DrawActor( tn, pActor, part, iCol, fYOffset, fBeat, bIsAddition, fPercentFadeToFail, fReverseOffsetPixels, 1.0f, fDrawDistanceAfterTargetsPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );
if( tn.type == TapNote::attack ) if( tn.type == TapNote::attack )
+11
View File
@@ -28,6 +28,9 @@ static ThemeMetric<float> BAR_4TH_ALPHA( "NoteField", "Bar4thAlpha" );
static ThemeMetric<float> BAR_8TH_ALPHA( "NoteField", "Bar8thAlpha" ); static ThemeMetric<float> BAR_8TH_ALPHA( "NoteField", "Bar8thAlpha" );
static ThemeMetric<float> BAR_16TH_ALPHA( "NoteField", "Bar16thAlpha" ); static ThemeMetric<float> BAR_16TH_ALPHA( "NoteField", "Bar16thAlpha" );
static RString RoutineNoteSkinName( size_t i ) { return ssprintf("RoutineNoteSkinP%i",int(i+1)); }
static ThemeMetric1D<RString> ROUTINE_NOTESKIN( "NoteField", RoutineNoteSkinName, NUM_PLAYERS );
NoteField::NoteField() NoteField::NoteField()
{ {
m_pNoteData = NULL; m_pNoteData = NULL;
@@ -109,6 +112,14 @@ void NoteField::CacheAllUsedNoteSkins()
/* Cache all note skins that we might need for the whole song, course or battle /* Cache all note skins that we might need for the whole song, course or battle
* play, so we don't have to load them later (such as between course songs). */ * play, so we don't have to load them later (such as between course songs). */
vector<RString> asSkins; vector<RString> asSkins;
// If we're in Routine mode, apply our per-player noteskins.
if( GAMESTATE->GetCurrentStyle()->m_StyleType == StyleType_TwoPlayersSharedSides )
{
FOREACH_EnabledPlayer( pn )
GAMESTATE->ApplyStageModifiers( pn, ROUTINE_NOTESKIN.GetValue(pn) );
}
GAMESTATE->GetAllUsedNoteSkins( asSkins ); GAMESTATE->GetAllUsedNoteSkins( asSkins );
asSkins.push_back( m_pPlayerState->m_PlayerOptions.GetStage().m_sNoteSkin ); asSkins.push_back( m_pPlayerState->m_PlayerOptions.GetStage().m_sNoteSkin );
+4 -4
View File
@@ -168,24 +168,24 @@ Grade PlayerStageStats::GetGrade() const
{ {
int iTapScoreValue = ScoreKeeperNormal::TapNoteScoreToGradePoints( tns, bIsBeginner ); int iTapScoreValue = ScoreKeeperNormal::TapNoteScoreToGradePoints( tns, bIsBeginner );
fActual += m_iTapNoteScores[tns] * iTapScoreValue; fActual += m_iTapNoteScores[tns] * iTapScoreValue;
LOG->Trace( "GetGrade actual: %i * %i", m_iTapNoteScores[tns], iTapScoreValue ); //LOG->Trace( "GetGrade actual: %i * %i", m_iTapNoteScores[tns], iTapScoreValue );
} }
FOREACH_ENUM( HoldNoteScore, hns ) FOREACH_ENUM( HoldNoteScore, hns )
{ {
int iHoldScoreValue = ScoreKeeperNormal::HoldNoteScoreToGradePoints( hns, bIsBeginner ); int iHoldScoreValue = ScoreKeeperNormal::HoldNoteScoreToGradePoints( hns, bIsBeginner );
fActual += m_iHoldNoteScores[hns] * iHoldScoreValue; fActual += m_iHoldNoteScores[hns] * iHoldScoreValue;
LOG->Trace( "GetGrade actual: %i * %i", m_iHoldNoteScores[hns], iHoldScoreValue ); //LOG->Trace( "GetGrade actual: %i * %i", m_iHoldNoteScores[hns], iHoldScoreValue );
} }
LOG->Trace( "GetGrade: fActual: %f, fPossible: %d", fActual, m_iPossibleGradePoints ); //LOG->Trace( "GetGrade: fActual: %f, fPossible: %d", fActual, m_iPossibleGradePoints );
float fPercent = (m_iPossibleGradePoints == 0) ? 0 : fActual / m_iPossibleGradePoints; float fPercent = (m_iPossibleGradePoints == 0) ? 0 : fActual / m_iPossibleGradePoints;
Grade grade = GetGradeFromPercent( fPercent ); Grade grade = GetGradeFromPercent( fPercent );
LOG->Trace( "GetGrade: Grade: %s, %i", GradeToString(grade).c_str(), GRADE_TIER02_IS_ALL_W2S ); //LOG->Trace( "GetGrade: Grade: %s, %i", GradeToString(grade).c_str(), GRADE_TIER02_IS_ALL_W2S );
if( GRADE_TIER02_IS_ALL_W2S ) if( GRADE_TIER02_IS_ALL_W2S )
{ {
if( FullComboOfScore(TNS_W1) ) if( FullComboOfScore(TNS_W1) )
-2
View File
@@ -1878,9 +1878,7 @@ void Profile::MoveBackupToDir( RString sFromDir, RString sToDir )
RString Profile::MakeUniqueFileNameNoExtension( RString sDir, RString sFileNameBeginning ) RString Profile::MakeUniqueFileNameNoExtension( RString sDir, RString sFileNameBeginning )
{ {
FILEMAN->FlushDirCache( sDir ); FILEMAN->FlushDirCache( sDir );
//
// Find a file name for the screenshot // Find a file name for the screenshot
//
vector<RString> files; vector<RString> files;
GetDirListing( sDir + sFileNameBeginning+"*", files, false, false ); GetDirListing( sDir + sFileNameBeginning+"*", files, false, false );
sort( files.begin(), files.end() ); sort( files.begin(), files.end() );
+6
View File
@@ -166,6 +166,12 @@ int RageFile::GetFileSize() const
return m_File->GetFileSize(); return m_File->GetFileSize();
} }
int RageFile::GetFD()
{
ASSERT_READ;
return m_File->GetFD();
}
int RageFile::Read( RString &buffer, int bytes ) int RageFile::Read( RString &buffer, int bytes )
{ {
ASSERT_READ; ASSERT_READ;
+5 -4
View File
@@ -13,15 +13,15 @@ class RageFile: public RageFileBasic
public: public:
enum enum
{ {
READ = 0x1, READ = 0x1,
WRITE = 0x2, WRITE = 0x2,
/* Always write directly to the destination file; don't do a safe write. (for logs) */ /* Always write directly to the destination file; don't do a safe write. (for logs) */
STREAMED = 0x4, STREAMED = 0x4,
/* Flush the file to disk on close. Combined with not streaming, this results /* Flush the file to disk on close. Combined with not streaming, this results
* in very safe writes, but is slow. */ * in very safe writes, but is slow. */
SLOW_FLUSH = 0x8 SLOW_FLUSH = 0x8
}; };
RageFile(); RageFile();
@@ -51,6 +51,7 @@ public:
int Tell() const; int Tell() const;
int Seek( int offset ); int Seek( int offset );
int GetFileSize() const; int GetFileSize() const;
int GetFD();
/* Raw I/O: */ /* Raw I/O: */
int Read( void *buffer, size_t bytes ); int Read( void *buffer, size_t bytes );
+6
View File
@@ -53,6 +53,11 @@ public:
virtual bool GetCRC32( uint32_t *iRet ) = 0; virtual bool GetCRC32( uint32_t *iRet ) = 0;
virtual int GetFileSize() const = 0; virtual int GetFileSize() const = 0;
/* If this file is backed by a file descriptor, return it. This is valid even
* if the file is being filtered or decompressed. If the file has no
* associated file descriptor, return -1. */
virtual int GetFD() = 0;
}; };
class RageFileObj: public RageFileBasic class RageFileObj: public RageFileBasic
@@ -88,6 +93,7 @@ public:
bool GetCRC32( uint32_t *iRet ); bool GetCRC32( uint32_t *iRet );
virtual int GetFileSize() const = 0; virtual int GetFileSize() const = 0;
virtual int GetFD() { return -1; }
virtual RString GetDisplayPath() const { return RString(); } virtual RString GetDisplayPath() const { return RString(); }
virtual RageFileBasic *Copy() const { FAIL_M( "Copying unimplemented" ); } virtual RageFileBasic *Copy() const { FAIL_M( "Copying unimplemented" ); }
+1
View File
@@ -19,6 +19,7 @@ public:
int WriteInternal( const void *pBuffer, size_t iBytes ) { SetError( "Not implemented" ); return -1; } int WriteInternal( const void *pBuffer, size_t iBytes ) { SetError( "Not implemented" ); return -1; }
int SeekInternal( int iOffset ); int SeekInternal( int iOffset );
int GetFileSize() const { return m_iUncompressedSize; } int GetFileSize() const { return m_iUncompressedSize; }
int GetFD() { return m_pFile->GetFD(); }
RageFileObjInflate *Copy() const; RageFileObjInflate *Copy() const;
void DeleteFileWhenFinished() { m_bFileOwned = true; } void DeleteFileWhenFinished() { m_bFileOwned = true; }
+6
View File
@@ -50,6 +50,7 @@ public:
virtual RageFileObjDirect *Copy() const; virtual RageFileObjDirect *Copy() const;
virtual RString GetDisplayPath() const { return m_sPath; } virtual RString GetDisplayPath() const { return m_sPath; }
virtual int GetFileSize() const; virtual int GetFileSize() const;
virtual int GetFD();
private: private:
bool FinalFlush(); bool FinalFlush();
@@ -469,6 +470,11 @@ int RageFileObjDirect::GetFileSize() const
return iRet; return iRet;
} }
int RageFileObjDirect::GetFD()
{
return m_iFD;
}
/* /*
* Copyright (c) 2003-2004 Glenn Maynard, Chris Danford * Copyright (c) 2003-2004 Glenn Maynard, Chris Danford
* All rights reserved. * All rights reserved.
+191
View File
@@ -0,0 +1,191 @@
/*
* When streaming files in gameplay, we need to be able to access files without blocking.
* If we read data and it's not currently in the OS's read-ahead cache, we'll block while
* it reads, which will usually take 10-20ms and cause a frame skip.
*
* One common case of this is playing a background movie. We'll open the file when the
* screen loads, but it may not be played for over a minute, during which time we'll be
* streaming from other movies. When we come back, the file may not have any read-ahead
* waiting for us.
*
* Linux provides two calls that can help here:
*
* posix_readahead; this hints the OS that we're streaming a file, so it doesn't need to
* preserve cache behind where we've read. This reduces the chance of pushing other files
* out of cache. However, this can also cause new skips; if we need to rewind a movie and
* start it over, the beginning will be out of the cache.
*
* readahead: this explicitly triggers a specific file read-ahead. This blocks, so if we
* use this we need to do it in a thread.
*
* We work like this:
*
* - Persistantly cache the first N bytes of the file.
* - Open a worker thread for read-ahead, which is idle most of the time.
* - When we read from the first 128k of the file, take it directly out of our cache, and
* seek the file past our cache.
* - When any data is read from the cached part of the file and readahead hasn't been performed,
* trigger readahead() to be done in the worker thread, so data past our cache is ready when
* we get there.
* - When any data is read outside of the cached part of the file, reset our state so we know
* to do the readahead again the next time we're back at the start of the file.
*
* This means that reading should always be nonblocking, given these constraints:
* - We must consistently stream a file starting at the beginning, and don't seek to random points
* in the file.
* - We read the file slowly enough that we don't overtake the read-ahead cache, which for most
* streaming files shouldn't be a problem.
*/
#include "global.h"
#include "RageFileDriverReadAhead.h"
#include "RageLog.h"
#include "RageUtil.h"
#include "RageFileManager_ReadAhead.h"
#include <fcntl.h>
#include <cerrno>
#if defined(WIN32)
#include <io.h>
#endif
/* If GetFD() isn't supported on the underlying file, this filter won't do anything. */
bool RageFileDriverReadAhead::FileSupported( RageFileBasic *pFile )
{
return pFile->GetFD() != -1;
}
/* iReadAheadBytes is the number of bytes to cache at the start of the file, to serve data while
* the readahead is taking place. iPostBufferReadAhead is the number of bytes to actually read ahead. */
RageFileDriverReadAhead::RageFileDriverReadAhead( RageFileBasic *pFile, int iCacheBytes, int iPostBufferReadAhead )
{
if( iPostBufferReadAhead == -1 )
iPostBufferReadAhead = iCacheBytes;
m_pFile = pFile;
m_iFilePos = pFile->Tell();
m_bFileOwned = false;
m_bReadAheadNeeded = true;
m_iPostBufferReadAhead = iPostBufferReadAhead;
FillBuffer( iCacheBytes );
}
RageFileDriverReadAhead::RageFileDriverReadAhead( const RageFileDriverReadAhead &cpy ):
RageFileObj(cpy)
{
m_pFile = cpy.m_pFile->Copy();
m_sBuffer = cpy.m_sBuffer;
m_iFilePos = cpy.m_iFilePos;
m_bFileOwned = true;
m_iPostBufferReadAhead = cpy.m_iPostBufferReadAhead;
m_bReadAheadNeeded = cpy.m_bReadAheadNeeded;
RageFileManagerReadAhead::CacheHintStreaming( m_pFile );
}
RageFileDriverReadAhead::~RageFileDriverReadAhead()
{
if( m_bFileOwned )
delete m_pFile;
}
RageFileDriverReadAhead *RageFileDriverReadAhead::Copy() const
{
RageFileDriverReadAhead *pRet = new RageFileDriverReadAhead( *this );
return pRet;
}
void RageFileDriverReadAhead::FillBuffer( int iBytes )
{
int iOldPos = m_pFile->Tell();
m_pFile->Seek( 0 );
m_sBuffer = "";
m_pFile->Read( m_sBuffer, iBytes );
/* Seek back to where we were. If we're going back to the cached region, seek past it,
* like SeekInternal does. */
if( iOldPos < (int) m_sBuffer.size() )
iOldPos = m_sBuffer.size();
m_pFile->Seek( iOldPos );
/* Now that we're done moving the file pointer around, set the file's read-ahead hint,
* if supported. */
RageFileManagerReadAhead::CacheHintStreaming( m_pFile );
}
int RageFileDriverReadAhead::ReadInternal( void *pBuffer, size_t iBytes )
{
/* If we're in the buffered area, and we havn't already done read-ahead, start it. */
if( m_bReadAheadNeeded && m_iFilePos < (int) m_sBuffer.size() )
{
RageFileManagerReadAhead::ReadAhead( m_pFile, m_iPostBufferReadAhead );
m_bReadAheadNeeded = false;
}
else if( !m_bReadAheadNeeded && m_iFilePos >= (int) m_sBuffer.size() )
{
/* Reset, so next time we rewind we'll read-ahead again. */
m_bReadAheadNeeded = true;
}
/* If we can serve data out of the buffer, use it. */
if( m_iFilePos < (int) m_sBuffer.size() )
{
size_t iFromBuffer = min( iBytes, m_sBuffer.size() - m_iFilePos );
memcpy( pBuffer, m_sBuffer.data() + m_iFilePos, iFromBuffer );
m_iFilePos += iFromBuffer;
return iFromBuffer;
}
/* Read out of the underlying file. */
int iRet = m_pFile->Read( pBuffer, iBytes );
if( iRet != -1 )
m_iFilePos += iRet;
return iRet;
}
int RageFileDriverReadAhead::SeekInternal( int iOffset )
{
if( iOffset < (int) m_sBuffer.size() )
{
/* This assumes that seeking the file won't block. This seems to be true in Linux, at least.
* Seek the actual file to just past our buffer, so the RageFileManagerReadAhead::ReadAhead
* call will read ahead from the correct position. */
m_pFile->Seek( m_sBuffer.size() );
m_iFilePos = iOffset;
return iOffset;
}
m_iFilePos = m_pFile->Seek( iOffset );
return m_iFilePos;
}
/*
* Copyright (c) 2010 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+69
View File
@@ -0,0 +1,69 @@
/* RageFileDriverReadAhead - Read-ahead hinting for seamless rewinding. */
#ifndef RAGE_FILE_DRIVER_READ_AHEAD_H
#define RAGE_FILE_DRIVER_READ_AHEAD_H
#include "RageFileBasic.h"
class RageFileDriverReadAhead: public RageFileObj
{
public:
/* This filter can only be used on supported files; test before using. */
static bool FileSupported( RageFileBasic *pFile );
/* pFile will be freed if DeleteFileWhenFinished is called. */
RageFileDriverReadAhead( RageFileBasic *pFile, int iCacheBytes, int iPostBufferReadAhead = -1 );
RageFileDriverReadAhead( const RageFileDriverReadAhead &cpy );
~RageFileDriverReadAhead();
RageFileDriverReadAhead *Copy() const;
void DeleteFileWhenFinished() { m_bFileOwned = true; }
virtual RString GetError() const { return m_pFile->GetError(); }
virtual void ClearError() { return m_pFile->ClearError(); }
int ReadInternal( void *pBuffer, size_t iBytes );
int WriteInternal( const void *pBuffer, size_t iBytes ) { return m_pFile->Write( pBuffer, iBytes ); }
int SeekInternal( int iOffset );
int GetFileSize() const { return m_pFile->GetFileSize(); }
int GetFD() { return m_pFile->GetFD(); }
int Tell() const { return m_iFilePos; }
private:
void FillBuffer( int iBytes );
RageFileBasic *m_pFile;
int m_iFilePos;
bool m_bFileOwned;
RString m_sBuffer;
int m_iPostBufferReadAhead;
bool m_bReadAheadNeeded;
};
#endif
/*
* Copyright (c) 2010 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+1
View File
@@ -20,6 +20,7 @@ public:
int WriteInternal( const void *pBuffer, size_t iBytes ) { SetError( "Not implemented" ); return -1; } int WriteInternal( const void *pBuffer, size_t iBytes ) { SetError( "Not implemented" ); return -1; }
int SeekInternal( int iOffset ); int SeekInternal( int iOffset );
int GetFileSize() const { return m_iFileSize; } int GetFileSize() const { return m_iFileSize; }
int GetFD() { return m_pFile->GetFD(); }
private: private:
RageFileBasic *m_pFile; RageFileBasic *m_pFile;
+47
View File
@@ -54,6 +54,7 @@ enum ThreadRequest
REQ_OPEN, REQ_OPEN,
REQ_CLOSE, REQ_CLOSE,
REQ_GET_FILE_SIZE, REQ_GET_FILE_SIZE,
REQ_GET_FD,
REQ_READ, REQ_READ,
REQ_WRITE, REQ_WRITE,
REQ_SEEK, REQ_SEEK,
@@ -78,6 +79,7 @@ public:
RageFileBasic *Open( const RString &sPath, int iMode, int &iErr ); RageFileBasic *Open( const RString &sPath, int iMode, int &iErr );
void Close( RageFileBasic *pFile ); void Close( RageFileBasic *pFile );
int GetFileSize( RageFileBasic *&pFile ); int GetFileSize( RageFileBasic *&pFile );
int GetFD( RageFileBasic *&pFile );
int Seek( RageFileBasic *&pFile, int iPos, RString &sError ); int Seek( RageFileBasic *&pFile, int iPos, RString &sError );
int Read( RageFileBasic *&pFile, void *pBuf, int iSize, RString &sError ); int Read( RageFileBasic *&pFile, void *pBuf, int iSize, RString &sError );
int Write( RageFileBasic *&pFile, const void *pBuf, int iSize, RString &sError ); int Write( RageFileBasic *&pFile, const void *pBuf, int iSize, RString &sError );
@@ -377,6 +379,34 @@ int ThreadedFileWorker::GetFileSize( RageFileBasic *&pFile )
return m_iResultRequest; return m_iResultRequest;
} }
int ThreadedFileWorker::GetFD( RageFileBasic *&pFile )
{
ASSERT( m_pChildDriver != NULL ); /* how did you get a file to begin with? */
/* If we're currently in a timed-out state, fail. */
if( IsTimedOut() )
{
this->Close( pFile );
pFile = NULL;
}
if( pFile == NULL )
return -1;
m_pRequestFile = pFile;
if( !DoRequest(REQ_GET_FD) )
{
/* If we time out, we can no longer access pFile. */
pFile = NULL;
return -1;
}
m_pRequestFile = NULL;
return m_iResultRequest;
}
int ThreadedFileWorker::Seek( RageFileBasic *&pFile, int iPos, RString &sError ) int ThreadedFileWorker::Seek( RageFileBasic *&pFile, int iPos, RString &sError )
{ {
ASSERT( m_pChildDriver != NULL ); /* how did you get a file to begin with? */ ASSERT( m_pChildDriver != NULL ); /* how did you get a file to begin with? */
@@ -692,6 +722,23 @@ public:
return m_iFileSize; return m_iFileSize;
} }
int GetFD()
{
RString sError;
int iRet = m_pWorker->GetFD( m_pFile );
if( m_pFile == NULL )
{
SetError( "Operation timed out" );
return -1;
}
if( iRet == -1 )
SetError( sError );
return iRet;
}
RageFileBasic *Copy() const RageFileBasic *Copy() const
{ {
RString sError; RString sError;
+174
View File
@@ -0,0 +1,174 @@
#include "global.h"
#include "RageFileManager_ReadAhead.h"
#include "RageThreads.h"
#include "RageLog.h"
#include <fcntl.h>
#include <cerrno>
#if defined(WIN32)
#include <io.h>
#endif
#if defined(HAVE_POSIX_FADVISE)
void RageFileManagerReadAhead::Init() { }
void RageFileManagerReadAhead::Shutdown() { }
void RageFileManagerReadAhead::ReadAhead( RageFileBasic *pFile, int iBytes )
{
int iFD = pFile->GetFD();
if( iFD == -1 )
return;
int iStart = lseek( iFD, 0, SEEK_CUR );
posix_fadvise( iFD, iStart, iBytes, POSIX_FADV_WILLNEED );
}
#else
#if 0
/* This doesn't currently work, because dup() locks the file position of the new FD with the old
* (which makes no sense at all), so it's not easy to read from a copy of the FD without
* interfering with the original. */
class RageFileReadAheadThread
{
public:
RageFileReadAheadThread( int iFD, int iFrom, int iBytes )
{
m_iFD = iFD;
m_iFrom = iFrom;
m_iBytes = iBytes;
m_bFinished = false;
m_WorkerThread.SetName( "Read-ahead thread" );
m_WorkerThread.Create( StartWorkerMain, this );
}
~RageFileReadAheadThread()
{
close( m_iFD );
m_WorkerThread.Wait();
}
bool IsFinished() const { return m_bFinished; }
private:
static int StartWorkerMain( void *pThis )
{
((RageFileReadAheadThread *) (pThis))->WorkerMain();
return 0;
}
void WorkerMain()
{
RString sBuffer;
int iFDCopy = dup( m_iFD );
if( iFDCopy != -1 )
{
char *pBuf = sBuffer.GetBuffer( m_iBytes );
lseek( iFDCopy, m_iFrom, SEEK_SET );
read( iFDCopy, pBuf, m_iBytes );
sBuffer.ReleaseBuffer( m_iBytes );
close( iFDCopy );
LOG->Trace("read");
}
m_bFinished = true;
}
RageThread m_WorkerThread;
bool m_bFinished;
int m_iFD;
int m_iFrom;
int m_iBytes;
};
static vector<RageFileReadAheadThread *> g_apReadAheads;
void RageFileManagerReadAhead::Init() { }
void RageFileManagerReadAhead::Shutdown()
{
for( size_t i = 0; i < g_apReadAheads.size(); ++i )
delete g_apReadAheads[i];
g_apReadAheads.clear();
}
/* This emulates posix_fadvise(POSIX_FADV_WILLNEED), to force data into cache and hint the
* kernel to start read-ahead from that point. */
void RageFileManagerReadAhead::ReadAhead( RageFileBasic *pFile, int iBytes )
{
int iFD = pFile->GetFD();
if( iFD == -1 )
return;
iFD = dup( iFD );
if( iFD == -1 )
{
LOG->Trace( "error: dup(): %s", strerror(errno) );
return;
}
int iStart = lseek( iFD, 0, SEEK_CUR );
RageFileReadAheadThread *pReadAhead = new RageFileReadAheadThread( iFD, iStart, iBytes );
g_apReadAheads.push_back( pReadAhead );
for( size_t i = 0; i < g_apReadAheads.size(); ++i )
{
if( g_apReadAheads[i]->IsFinished() )
{
LOG->Trace("cleaned");
delete g_apReadAheads[i];
g_apReadAheads.erase( g_apReadAheads.begin()+i, g_apReadAheads.begin()+i+1 );
--i;
}
}
}
#else
void RageFileManagerReadAhead::Init() { }
void RageFileManagerReadAhead::Shutdown() { }
void RageFileManagerReadAhead::ReadAhead( RageFileBasic *pFile, int iBytes ) { }
#endif
#endif
#if defined(HAVE_POSIX_FADVISE)
void RageFileManagerReadAhead::CacheHintStreaming( RageFileBasic *pFile )
{
/* This guesses at the actual size of the file on disk, which may be smaller if this file is compressed.
* Since this is usually used on music and video files, it generally shouldn't be. */
int iFD = pFile->GetFD();
if( iFD == -1 )
return;
int iPos = pFile->Tell();
int iFrom = lseek( iFD, 0, SEEK_CUR );
int iBytes = pFile->GetFileSize() - iPos;
posix_fadvise( iFD, iFrom, iBytes, POSIX_FADV_SEQUENTIAL );
}
#else
void RageFileManagerReadAhead::CacheHintStreaming( RageFileBasic *pFile ) { }
#endif
/*
* Copyright (c) 2010 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+42
View File
@@ -0,0 +1,42 @@
#ifndef RAGE_FILE_MANAGER_READAHEAD_H
#define RAGE_FILE_MANAGER_READAHEAD_H
#include "RageFileBasic.h"
namespace RageFileManagerReadAhead
{
void Init();
void Shutdown();
/* Nonblockingly read bytes from a file. */
void ReadAhead( RageFileBasic *pFile, int iBytes );
void CacheHintStreaming( RageFileBasic *pFile );
};
#endif
/*
* Copyright (c) 2010 Glenn Maynard
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+7 -4
View File
@@ -712,7 +712,7 @@ void ScreenEdit::Init()
CopyToLastSave(); CopyToLastSave();
m_CurrentAction = MAIN_MENU_CHOICE_INVALID; m_CurrentAction = MAIN_MENU_CHOICE_INVALID;
if( GAMESTATE->m_pCurSteps[0]->m_StepsType == StepsType_dance_routine ) if( GAMESTATE->GetCurrentStyle()->m_StyleType == StyleType_TwoPlayersSharedSides )
m_InputPlayerNumber = PLAYER_1; m_InputPlayerNumber = PLAYER_1;
else else
m_InputPlayerNumber = PLAYER_INVALID; m_InputPlayerNumber = PLAYER_INVALID;
@@ -2179,6 +2179,12 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
bool bRelease = input.type == IET_RELEASE; bool bRelease = input.type == IET_RELEASE;
switch( input.pn ) switch( input.pn )
{ {
case PLAYER_2:
// ignore player 2 input unless this mode requires it
if( GAMESTATE->GetCurrentStyle()->m_StyleType != StyleType_TwoPlayersSharedSides )
break;
// fall through to input handling logic:
case PLAYER_1: case PLAYER_1:
{ {
switch( gbt ) switch( gbt )
@@ -2199,9 +2205,6 @@ void ScreenEdit::InputPlay( const InputEventPlus &input, EditButton EditB )
} }
} }
break; break;
case PLAYER_2:
if( GAMESTATE->GetCurrentStyle()->m_StyleType == StyleType_TwoPlayersSharedSides )
m_Player->Step( iCol, -1, input.DeviceI.ts, false, input.type == IET_RELEASE );
} }
} }
+11 -1
View File
@@ -192,8 +192,10 @@ void ScreenSelectMusic::Init()
this->SortByDrawOrder(); this->SortByDrawOrder();
} }
//#include "RageTimer.h"
void ScreenSelectMusic::BeginScreen() void ScreenSelectMusic::BeginScreen()
{ {
//RageTimer tm;
g_ScreenStartedLoadingAt.Touch(); g_ScreenStartedLoadingAt.Touch();
if( CommonMetrics::AUTO_SET_STYLE ) if( CommonMetrics::AUTO_SET_STYLE )
@@ -209,10 +211,11 @@ void ScreenSelectMusic::BeginScreen()
if( GAMESTATE->m_PlayMode == PlayMode_Invalid ) if( GAMESTATE->m_PlayMode == PlayMode_Invalid )
{ {
/* Instead of crashing here, let's just set the PlayMode to regular */ /* Instead of crashing here, let's just set the PlayMode to regular */
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR ); GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
LOG->Trace( "PlayMode not set, setting as regular." ); LOG->Trace( "PlayMode not set, setting as regular." );
} }
//LOG->Trace("XXX 1 %f", tm.GetDeltaTime());
FOREACH_ENUM( PlayerNumber, pn ) FOREACH_ENUM( PlayerNumber, pn )
{ {
if( GAMESTATE->IsHumanPlayer(pn) ) if( GAMESTATE->IsHumanPlayer(pn) )
@@ -223,23 +226,30 @@ void ScreenSelectMusic::BeginScreen()
OPTIONS_MENU_AVAILABLE.Load( m_sName, "OptionsMenuAvailable" ); OPTIONS_MENU_AVAILABLE.Load( m_sName, "OptionsMenuAvailable" );
PlayCommand( "Mods" ); PlayCommand( "Mods" );
//LOG->Trace("XXX 2a %f", tm.GetDeltaTime());
m_MusicWheel.BeginScreen(); m_MusicWheel.BeginScreen();
//LOG->Trace("XXX 2b %f", tm.GetDeltaTime());
m_SelectionState = SelectionState_SelectingSong; m_SelectionState = SelectionState_SelectingSong;
ZERO( m_bStepsChosen ); ZERO( m_bStepsChosen );
m_bGoToOptions = false; m_bGoToOptions = false;
m_bAllowOptionsMenu = m_bAllowOptionsMenuRepeat = false; m_bAllowOptionsMenu = m_bAllowOptionsMenuRepeat = false;
ZERO( m_iSelection ); ZERO( m_iSelection );
//LOG->Trace("XXX 3 %f", tm.GetDeltaTime());
if( USE_OPTIONS_LIST ) if( USE_OPTIONS_LIST )
FOREACH_PlayerNumber( pn ) FOREACH_PlayerNumber( pn )
m_OptionsList[pn].Reset(); m_OptionsList[pn].Reset();
//LOG->Trace("XXX 4a %f", tm.GetDeltaTime());
AfterMusicChange(); AfterMusicChange();
//LOG->Trace("XXX 4b %f", tm.GetDeltaTime());
SOUND->PlayOnceFromAnnouncer( "select music intro" ); SOUND->PlayOnceFromAnnouncer( "select music intro" );
//LOG->Trace("XXX 4c %f", tm.GetDeltaTime());
ScreenWithMenuElements::BeginScreen(); ScreenWithMenuElements::BeginScreen();
//LOG->Trace("XXX 5 %f", tm.GetDeltaTime());
} }
ScreenSelectMusic::~ScreenSelectMusic() ScreenSelectMusic::~ScreenSelectMusic()
+12
View File
@@ -1753,6 +1753,12 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File <File
RelativePath="RageFileDriverMemory.h"> RelativePath="RageFileDriverMemory.h">
</File> </File>
<File
RelativePath=".\RageFileDriverReadAhead.cpp">
</File>
<File
RelativePath=".\RageFileDriverReadAhead.h">
</File>
<File <File
RelativePath="RageFileDriverSlice.cpp"> RelativePath="RageFileDriverSlice.cpp">
</File> </File>
@@ -1777,6 +1783,12 @@ cl /Zl /nologo /c verstub.cpp /Fo&quot;$(IntDir)&quot;\
<File <File
RelativePath="RageFileManager.h"> RelativePath="RageFileManager.h">
</File> </File>
<File
RelativePath=".\RageFileManager_ReadAhead.cpp">
</File>
<File
RelativePath=".\RageFileManager_ReadAhead.h">
</File>
<File <File
RelativePath=".\RageInput.cpp"> RelativePath=".\RageInput.cpp">
</File> </File>
+16
View File
@@ -3050,6 +3050,14 @@
RelativePath="RageFileDriverMemory.h" RelativePath="RageFileDriverMemory.h"
> >
</File> </File>
<File
RelativePath=".\RageFileDriverReadAhead.cpp"
>
</File>
<File
RelativePath=".\RageFileDriverReadAhead.h"
>
</File>
<File <File
RelativePath="RageFileDriverSlice.cpp" RelativePath="RageFileDriverSlice.cpp"
> >
@@ -3082,6 +3090,14 @@
RelativePath="RageFileManager.h" RelativePath="RageFileManager.h"
> >
</File> </File>
<File
RelativePath=".\RageFileManager_ReadAhead.cpp"
>
</File>
<File
RelativePath=".\RageFileManager_ReadAhead.h"
>
</File>
<File <File
RelativePath=".\RageInput.cpp" RelativePath=".\RageInput.cpp"
> >
+16
View File
@@ -3208,6 +3208,14 @@
RelativePath="RageFileDriverMemory.h" RelativePath="RageFileDriverMemory.h"
> >
</File> </File>
<File
RelativePath=".\RageFileDriverReadAhead.cpp"
>
</File>
<File
RelativePath=".\RageFileDriverReadAhead.h"
>
</File>
<File <File
RelativePath="RageFileDriverSlice.cpp" RelativePath="RageFileDriverSlice.cpp"
> >
@@ -3240,6 +3248,14 @@
RelativePath="RageFileManager.h" RelativePath="RageFileManager.h"
> >
</File> </File>
<File
RelativePath=".\RageFileManager_ReadAhead.cpp"
>
</File>
<File
RelativePath=".\RageFileManager_ReadAhead.h"
>
</File>
<File <File
RelativePath=".\RageInput.cpp" RelativePath=".\RageInput.cpp"
> >
-2
View File
@@ -1272,10 +1272,8 @@ RString StepMania::SaveScreenshot( RString sDir, bool bSaveCompressed, bool bMak
else else
sFileNameNoExtension = Profile::MakeFileNameNoExtension( "screen", iIndex ); sFileNameNoExtension = Profile::MakeFileNameNoExtension( "screen", iIndex );
//
// Save the screenshot. If writing lossy to a memcard, use SAVE_LOSSY_LOW_QUAL, so we // Save the screenshot. If writing lossy to a memcard, use SAVE_LOSSY_LOW_QUAL, so we
// don't eat up lots of space. // don't eat up lots of space.
//
RageDisplay::GraphicsFileFormat fmt; RageDisplay::GraphicsFileFormat fmt;
if( bSaveCompressed && MEMCARDMAN->PathIsMemCard(sDir) ) if( bSaveCompressed && MEMCARDMAN->PathIsMemCard(sDir) )
fmt = RageDisplay::SAVE_LOSSY_LOW_QUAL; fmt = RageDisplay::SAVE_LOSSY_LOW_QUAL;
+12
View File
@@ -1949,6 +1949,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File <File
RelativePath=".\RageFileDriverMemory.h"> RelativePath=".\RageFileDriverMemory.h">
</File> </File>
<File
RelativePath=".\RageFileDriverReadAhead.cpp">
</File>
<File
RelativePath=".\RageFileDriverReadAhead.h">
</File>
<File <File
RelativePath=".\RageFileDriverSlice.cpp"> RelativePath=".\RageFileDriverSlice.cpp">
</File> </File>
@@ -1973,6 +1979,12 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
<File <File
RelativePath="RageFileManager.h"> RelativePath="RageFileManager.h">
</File> </File>
<File
RelativePath=".\RageFileManager_ReadAhead.cpp">
</File>
<File
RelativePath=".\RageFileManager_ReadAhead.h">
</File>
<File <File
RelativePath=".\RageInput.cpp"> RelativePath=".\RageInput.cpp">
</File> </File>
+1 -1
View File
@@ -26,7 +26,7 @@ StreamDisplay::StreamDisplay()
void StreamDisplay::Load( const RString &_sMetricsGroup ) void StreamDisplay::Load( const RString &_sMetricsGroup )
{ {
// XXX // XXX: actually load from the metrics group passed in -aj
RString sMetricsGroup = "StreamDisplay"; RString sMetricsGroup = "StreamDisplay";
m_transformPill.SetFromReference( THEME->GetMetricR(sMetricsGroup,"PillTransformFunction") ); m_transformPill.SetFromReference( THEME->GetMetricR(sMetricsGroup,"PillTransformFunction") );
+24 -10
View File
@@ -6,6 +6,7 @@
#include "RageUtil.h" #include "RageUtil.h"
#include "RageFile.h" #include "RageFile.h"
#include "RageSurface.h" #include "RageSurface.h"
#include "RageFileDriverReadAhead.h"
#include <cerrno> #include <cerrno>
@@ -639,28 +640,41 @@ int URLRageFile_open( avcodec::URLContext *h, const char *filename, int flags )
case URL_RDWR: FAIL_M( "O_RDWR unsupported" ); case URL_RDWR: FAIL_M( "O_RDWR unsupported" );
} }
RageFile *f = new RageFile; RageFileBasic *pFile = new RageFile;
if( !f->Open(filename, mode) )
{ {
LOG->Trace("Error opening \"%s\": %s", filename, f->GetError().c_str() ); RageFile *f = new RageFile;
delete f; if( !f->Open(filename, mode) )
return -EIO; {
LOG->Trace("Error opening \"%s\": %s", filename, f->GetError().c_str() );
delete f;
return -EIO;
}
pFile = f;
}
// If possible, wrap this file in the read-ahead filter to avoid skips when we rewind.
if( RageFileDriverReadAhead::FileSupported(pFile) )
{
RageFileDriverReadAhead *pBufferedFile = new RageFileDriverReadAhead( pFile, 1024*128 );
pBufferedFile->DeleteFileWhenFinished();
pFile = pBufferedFile;
} }
h->is_streamed = false; h->is_streamed = false;
h->priv_data = f; h->priv_data = pFile;
return 0; return 0;
} }
int URLRageFile_read( avcodec::URLContext *h, unsigned char *buf, int size ) int URLRageFile_read( avcodec::URLContext *h, unsigned char *buf, int size )
{ {
RageFile *f = (RageFile *) h->priv_data; RageFileBasic *f = (RageFileBasic *) h->priv_data;
return f->Read( buf, size ); return f->Read( buf, size );
} }
int URLRageFile_write( avcodec::URLContext *h, unsigned char *buf, int size ) int URLRageFile_write( avcodec::URLContext *h, unsigned char *buf, int size )
{ {
RageFile *f = (RageFile *) h->priv_data; RageFileBasic *f = (RageFileBasic *) h->priv_data;
return f->Write( buf, size ); return f->Write( buf, size );
} }
@@ -671,7 +685,7 @@ int URLRageFile_write( avcodec::URLContext *h, unsigned char *buf, int size )
avcodec::int64_t URLRageFile_seek( avcodec::URLContext *h, avcodec::int64_t pos, int whence ) avcodec::int64_t URLRageFile_seek( avcodec::URLContext *h, avcodec::int64_t pos, int whence )
#endif #endif
{ {
RageFile *f = (RageFile *) h->priv_data; RageFileBasic *f = (RageFileBasic *) h->priv_data;
if( whence == AVSEEK_SIZE ) if( whence == AVSEEK_SIZE )
return f->GetFileSize(); return f->GetFileSize();
@@ -683,7 +697,7 @@ int URLRageFile_write( avcodec::URLContext *h, unsigned char *buf, int size )
int URLRageFile_close( avcodec::URLContext *h ) int URLRageFile_close( avcodec::URLContext *h )
{ {
RageFile *f = (RageFile *) h->priv_data; RageFileBasic *f = (RageFileBasic *) h->priv_data;
delete f; delete f;
return 0; return 0;
} }
-1
View File
@@ -14,7 +14,6 @@
# libtool.m4 - Configure libtool for the host system. -*-Autoconf-*- # libtool.m4 - Configure libtool for the host system. -*-Autoconf-*-
# serial 47 AC_PROG_LIBTOOL # serial 47 AC_PROG_LIBTOOL
# Debian $Rev: 8581 $
# AC_PROVIDE_IFELSE(MACRO-NAME, IF-PROVIDED, IF-NOT-PROVIDED) # AC_PROVIDE_IFELSE(MACRO-NAME, IF-PROVIDED, IF-NOT-PROVIDED)
-1
View File
@@ -56,7 +56,6 @@ modename="$progname"
PROGRAM=ltmain.sh PROGRAM=ltmain.sh
PACKAGE=libtool PACKAGE=libtool
VERSION=1.5.2 VERSION=1.5.2
TIMESTAMP=" (1.1220.2.60 2004/01/25 12:25:08) Debian$Rev: 8581 $"
default_mode= default_mode=
help="Try \`$progname --help' for more information." help="Try \`$progname --help' for more information."