various commits from SM4 SVN, courtesy of Glenn and Vyhd.
This commit is contained in:
+39
-2
@@ -48,6 +48,7 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
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{ "dance-double", 8, true, StepsTypeCategory_Double },
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{ "dance-couple", 8, true, StepsTypeCategory_Couple },
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{ "dance-solo", 6, true, StepsTypeCategory_Single },
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//{ "dance-three", 3, true, StepsTypeCategory_Single },
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{ "dance-routine", 8, false, StepsTypeCategory_Routine },
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// pump
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{ "pump-single", 5, true, StepsTypeCategory_Single },
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@@ -323,6 +324,41 @@ static const Style g_Style_Dance_Solo =
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};
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// todo: "easy solo" or whatever the proper name for the 3 panel \|/ mode is.
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/*
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static const Style g_Style_Dance_Three =
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{ // STYLE_DANCE_THREE
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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false, // m_bUsedForDemonstration
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false, // m_bUsedForHowToPlay
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"three", // m_szName
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StepsType_dance_three, // m_StepsType
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StyleType_OnePlayerOneSide, // m_StyleType
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3, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -DANCE_COL_SPACING*1.0f, NULL },
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{ TRACK_2, +DANCE_COL_SPACING*0.0f, NULL },
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{ TRACK_3, +DANCE_COL_SPACING*1.0f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -DANCE_COL_SPACING*1.0f, NULL },
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{ TRACK_2, +DANCE_COL_SPACING*0.0f, NULL },
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{ TRACK_3, +DANCE_COL_SPACING*1.0f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 1, 2, Style::END_MAPPING },
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{ 0, 1, 2, Style::END_MAPPING }
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0,1,2
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},
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false, // m_bNeedsZoomOutWith2Players
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false, // m_bCanUseBeginnerHelper
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false, // m_bLockDifficulties
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};
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*/
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static const Style g_Style_Dance_Couple_Edit =
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{ // STYLE_DANCE_EDIT_COUPLE
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@@ -458,6 +494,7 @@ static const Style *g_apGame_Dance_Styles[] =
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&g_Style_Dance_Double,
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&g_Style_Dance_Couple,
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&g_Style_Dance_Solo,
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//&g_Style_Dance_Three,
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&g_Style_Dance_Couple_Edit,
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&g_Style_Dance_Routine,
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NULL
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@@ -770,7 +807,7 @@ static const Style g_Style_Pump_Couple_Edit =
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};
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static const Style g_Style_Pump_Routine =
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{ // STYLE_DANCE_ROUTINE
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{ // STYLE_PUMP_ROUTINE
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true, // m_bUsedForGameplay
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true, // m_bUsedForEdit
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false, // m_bUsedForDemonstration
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@@ -2511,7 +2548,7 @@ static const Game g_Game_Popn =
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/** Guitar5 ******************************************************************/
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//ThemeMetric<int> GUITAR5_COL_SPACING ("ColumnSpacing","Guitar5");
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static const int GUITAR5_COL_SPACING = 32;
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static const int GUITAR5_COL_SPACING = 32;
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/*
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static const Style g_Style_Guitar_Five =
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{ // STYLE_GUITAR_FIVE
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