diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index f3ae461df0..d1a556195f 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -2036,6 +2036,7 @@ public: static int GetPreferredDifficulty( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PreferredDifficulty[IArg(1)] ); return 1; } static int AnyPlayerHasRankingFeats( T* p, lua_State *L ) { lua_pushboolean(L, p->AnyPlayerHasRankingFeats() ); return 1; } static int IsCourseMode( T* p, lua_State *L ) { lua_pushboolean(L, p->IsCourseMode() ); return 1; } + static int IsDemonstration( T* p, lua_State *L ) { lua_pushboolean(L, p->m_bDemonstrationOrJukebox ); return 1; } static int GetPlayMode( T* p, lua_State *L ) { lua_pushnumber(L, p->m_PlayMode ); return 1; } static int GetSortOrder( T* p, lua_State *L ) { lua_pushnumber(L, p->m_SortOrder ); return 1; } static int IsGoalComplete( T* p, lua_State *L ) { lua_pushboolean(L, p->IsGoalComplete((PlayerNumber)IArg(1)) ); return 1; } @@ -2086,6 +2087,7 @@ public: ADD_METHOD( GetPreferredDifficulty ) ADD_METHOD( AnyPlayerHasRankingFeats ) ADD_METHOD( IsCourseMode ) + ADD_METHOD( IsDemonstration ) ADD_METHOD( GetPlayMode ) ADD_METHOD( GetSortOrder ) ADD_METHOD( IsGoalComplete ) @@ -2130,8 +2132,6 @@ LUA_REGISTER_CLASS( GameState ) #include "LuaFunctions.h" -LuaFunction_NoArgs( IsCourseMode, GAMESTATE->IsCourseMode() ) -LuaFunction_NoArgs( IsDemonstration, GAMESTATE->m_bDemonstrationOrJukebox ) LuaFunction_NoArgs( StageIndex, GAMESTATE->GetStageIndex() ) LuaFunction_NoArgs( NumStagesLeft, GAMESTATE->GetNumStagesLeft() ) LuaFunction_NoArgs( IsFinalStage, GAMESTATE->IsFinalStage() )