moving some stuff out of here

This commit is contained in:
AJ Kelly
2011-03-02 14:37:05 -06:00
parent 53494f681a
commit 7567d21a9e
2 changed files with 0 additions and 31 deletions
-21
View File
@@ -1447,27 +1447,6 @@ bool GameState::CurrentOptionsDisqualifyPlayer( PlayerNumber pn )
return po.IsEasierForSongAndSteps( m_pCurSong, m_pCurSteps[pn], pn);
}
/*
void GameState::LoadNoteSkinMetrics( PlayerNumber pn )
{
// Read metrics from current noteskin for setting row/col spacing and
// arrow size (originally from StepMania AMX)
if( !IsPlayerEnabled( pn ) )
return;
ASSERT( this->m_pCurSteps[pn] );
RString m_sNoteSkin = m_pPlayerState[pn]->m_PlayerOptions.GetStage().m_sNoteSkin;
RString sStepsType = StringConversion::ToString( this->m_pCurSteps[pn]->m_StepsType );
LOG->Trace("Loading Row/Col/Size values for Noteskin %s | StepsType: %s",m_sNoteSkin.c_str(),sStepsType.c_str());
//m_iNoteSkinRowSpacing[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "RowSpacing" );
// todo: allow per-column spacing values? -aj
m_iNoteSkinColSpacing[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "ColSpacing" );
m_iNoteSkinArrowSize[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "ArrowSize" );
}
*/
/* reset noteskins (?)
* GameState::ResetNoteSkins()
* GameState::ResetNoteSkinsForPlayer( PlayerNumber pn )
-10
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@@ -214,16 +214,6 @@ public:
RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update
BroadcastOnChange<bool> m_bGameplayLeadIn;
// Metricable noteskin things
/*
void LoadNoteSkinMetrics( PlayerNumber pn );
int m_iNoteSkinColSpacing[NUM_PLAYERS];
int m_iNoteSkinArrowSize[NUM_PLAYERS];
*/
// not sure I want to let noteskins change row spacing, as that changes how
// the speed mods work... -aj
//int m_iNoteSkinRowSpacing[NUM_PLAYERS];
float m_fMusicSecondsVisible;
float m_fSongBeatVisible;