moving some stuff out of here
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@@ -1447,27 +1447,6 @@ bool GameState::CurrentOptionsDisqualifyPlayer( PlayerNumber pn )
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return po.IsEasierForSongAndSteps( m_pCurSong, m_pCurSteps[pn], pn);
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return po.IsEasierForSongAndSteps( m_pCurSong, m_pCurSteps[pn], pn);
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}
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}
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/*
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void GameState::LoadNoteSkinMetrics( PlayerNumber pn )
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{
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// Read metrics from current noteskin for setting row/col spacing and
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// arrow size (originally from StepMania AMX)
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if( !IsPlayerEnabled( pn ) )
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return;
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ASSERT( this->m_pCurSteps[pn] );
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RString m_sNoteSkin = m_pPlayerState[pn]->m_PlayerOptions.GetStage().m_sNoteSkin;
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RString sStepsType = StringConversion::ToString( this->m_pCurSteps[pn]->m_StepsType );
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LOG->Trace("Loading Row/Col/Size values for Noteskin %s | StepsType: %s",m_sNoteSkin.c_str(),sStepsType.c_str());
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//m_iNoteSkinRowSpacing[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "RowSpacing" );
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// todo: allow per-column spacing values? -aj
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m_iNoteSkinColSpacing[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "ColSpacing" );
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m_iNoteSkinArrowSize[pn] = NOTESKIN->GetMetricI( m_sNoteSkin, sStepsType, "ArrowSize" );
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}
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*/
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/* reset noteskins (?)
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/* reset noteskins (?)
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* GameState::ResetNoteSkins()
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* GameState::ResetNoteSkins()
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* GameState::ResetNoteSkinsForPlayer( PlayerNumber pn )
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* GameState::ResetNoteSkinsForPlayer( PlayerNumber pn )
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@@ -214,16 +214,6 @@ public:
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RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update
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RageTimer m_LastBeatUpdate; // time of last m_fSongBeat, etc. update
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BroadcastOnChange<bool> m_bGameplayLeadIn;
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BroadcastOnChange<bool> m_bGameplayLeadIn;
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// Metricable noteskin things
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/*
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void LoadNoteSkinMetrics( PlayerNumber pn );
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int m_iNoteSkinColSpacing[NUM_PLAYERS];
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int m_iNoteSkinArrowSize[NUM_PLAYERS];
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*/
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// not sure I want to let noteskins change row spacing, as that changes how
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// the speed mods work... -aj
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//int m_iNoteSkinRowSpacing[NUM_PLAYERS];
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float m_fMusicSecondsVisible;
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float m_fMusicSecondsVisible;
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float m_fSongBeatVisible;
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float m_fSongBeatVisible;
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