add log
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@@ -355,7 +355,8 @@ void PlayerMinus::Update( float fDeltaTime )
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float fStartBeat, fEndBeat;
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float fStartBeat, fEndBeat;
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mod.GetAttackBeats( GAMESTATE->m_pCurSong, m_PlayerNumber, fStartBeat, fEndBeat );
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mod.GetAttackBeats( GAMESTATE->m_pCurSong, m_PlayerNumber, fStartBeat, fEndBeat );
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LOG->Trace( "Applying transform from %f to %f", fStartBeat, fEndBeat );
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LOG->Trace( "Applying transform '%s' from %f to %f to '%s'", mod.sModifier.c_str(), fStartBeat, fEndBeat,
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GAMESTATE->m_pCurSong->GetTranslitMainTitle().c_str() );
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if( po.m_sNoteSkin != "" )
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if( po.m_sNoteSkin != "" )
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GAMESTATE->SetNoteSkinForBeatRange( m_PlayerNumber, po.m_sNoteSkin, fStartBeat, fEndBeat );
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GAMESTATE->SetNoteSkinForBeatRange( m_PlayerNumber, po.m_sNoteSkin, fStartBeat, fEndBeat );
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