JoinInput(MenuInput ) -> JoinInput(InputEventPlus)
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@@ -712,10 +712,10 @@ void ScreenSelectMaster::MenuStart( PlayerNumber pn )
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{
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// If the player isn't already joined, try to join them.
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// Allow a player to join even if input is locked or someone has already already chosen.
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MenuInput MenuI;
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MenuI.player = pn;
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MenuI.button = MENU_BUTTON_START;
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Screen::JoinInput( MenuI );
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InputEventPlus input;
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input.pn = pn;
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input.MenuI.button = MENU_BUTTON_START;
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Screen::JoinInput( input );
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if( m_fLockInputSecs > 0 )
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return;
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